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  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: clickgoodwillbooks, Indianapolis, IN, U.S.A.clickgoodwillbooks

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    £ 11.12

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    Condition: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

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  • Language: English

    Published by Pearson Education (US), 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Paperback. Condition: Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Language: English

    Published by Pearson Education (US), 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Paperback. Condition: Very Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Language: English

    Published by Pearson Education (US), 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Paperback. Condition: Very Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Language: English

    Published by Pearson Education (US), 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Paperback. Condition: Good. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it?s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav?s game programming courses at USC, it?s fun, easy, practical, hands-on, and complete. Step by step, you?ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You?ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you?re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You?ll master the language that top studios are hiring for?and that?s a proven route to success.…

  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    £ 13.77

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    Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Addison Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: Better World Books Ltd, Dunfermline, United KingdomBetter World Books Ltd

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    Condition: Used - Very good

    £ 14.21

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    Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Series: Book 1 of 16 - Game Design

    • Softcover

    Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    £ 22.67

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    Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Series: Book 1 of 16 - Game Design

    • Softcover

    Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Paperback. Condition: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Series: Book 1 of 16 - Game Design

    • Softcover

    Seller: Goodbooks Company, Springdale, AR, U.S.A.Goodbooks Company

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    Condition: acceptable. This book is in acceptable condition and may have highlighting and or writing throughout. The actual cover image may not match the stock photo, dust jacket may be damaged or missing. Book may show internal and or external wear on spine or cover and may be slightly skewed or have creased pages. This is a used book so codes may be invalid or accompanying media may be missing. May be an Ex library book with stickers and stamps.…

  • Language: English

    Published by Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Series: Book 1 of 16 - Game Design

    • Softcover

    Seller: Goodwill Books, Hillsboro, OR, U.S.A.Goodwill Books

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    Condition: acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

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    Condition: Used - Very good

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by Pearson Education, Limited, 2014

    0321940156 / 9780321940155

    Series: Book 1 of 16 - Game Design

    • Softcover

    Seller: Better World Books Ltd, Dunfermline, United KingdomBetter World Books Ltd

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    Condition: Used - Very good

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    Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Unknown, 2013

    0321940156 / 9780321940155

    Series: Book 1 of 16 - Game Design

    • Softcover

    Seller: The Book Mongers, Tacoma, WA, U.S.A.The Book Mongers

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    Condition: Used - Very good

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    paperback. Condition: Very Good. Pages are like new. Book has likely been read but will have minimal signs of wear. Will include the dust cover and media if included. May have slight shelf wear but otherwise excellent condition. We consider books in Very Good condition to be gift-able quality.

  • Language: English

    Published by Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Series: Book 1 of 16 - Game Design

    • Softcover

    Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by Addison-Wesley, Upper Saddle River, NJ, 2014

    0321940156 / 9780321940155

    Series: Book 1 of 16 - Game Design

    • Softcover

    Seller: Smith Family Bookstore Downtown, Eugene, OR, U.S.A.Smith Family Bookstore Downtown

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    Trade Paperback. Condition: Very Good. text clean and unmarked. binding tight. covers have light wear. edges of pages have some light wear.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Pearson Education (US), Boston, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condition: new. Paperback. C++ remains the key language at many leading game development studios. Since its used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhavs game programming courses at USC, its fun, easy, practical, hands-on, and complete. Step by step, youll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. Youll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by Addison-Wesley Professional 4/7/2018, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

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    Paperback or Softback. Condition: New. Game Programming in C++: Creating 3D Games. Book.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

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  • Language: English

    Published by Addison-Wesley Professional, 2013

    0321940156 / 9780321940155

    Series: Book 1 of 16 - Game Design

    • Softcover

    Seller: medimops, Berlin, Germanymedimops

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    Condition: Used - Very good

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    Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

  • Language: English

    Published by Pearson Education (US), US, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

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    Paperback. Condition: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.…

  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

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  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

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    Paperback. Condition: Used; Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality.…

  • Language: English

    Published by Pearson Education (US), US, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get startedImplement basic 2D graphics, game updates, vectors, and game physicsBuild more intelligent games with widely used AI algorithmsImplement 3D graphics with OpenGL, shaders, matrices, and transformationsIntegrate and mix audio, including 3D positional audioDetect collisions of objects in a 3D environmentEfficiently respond to player inputBuild user interfaces, including Head-Up Displays (HUDs)Improve graphics quality with anisotropic filtering and deferred shadingLoad and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.…

  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

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    Condition: Used - As new

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  • Language: English

    Published by Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Series: Book 13 of 16 - Game Design

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 400 pages. 9.25x7.25x1.25 inches. In Stock.