Language: English
Published by Addison-Wesley Professional, 2004
ISBN 10: 0201758679 ISBN 13: 9780201758672
Seller: HPB-Red, Dallas, TX, U.S.A.
Hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Language: English
Published by Addison-Wesley Professional, 2004
ISBN 10: 0201758679 ISBN 13: 9780201758672
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Hardcover. Condition: Good. No Jacket. Missing dust jacket; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by Addison-Wesley Professional, 2004
ISBN 10: 0201758679 ISBN 13: 9780201758672
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Hardcover. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by Pearson Education, Limited, 2004
ISBN 10: 0201758679 ISBN 13: 9780201758672
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
£ 5.33
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Add to basketHardcover. Condition: Très bon. Ancien livre de bibliothèque avec équipements. Edition 2005. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2005. Ammareal gives back up to 15% of this item's net price to charity organizations.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Textbooks_Source, Columbia, MO, U.S.A.
Paperback. Condition: Good. 2nd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
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Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Ubiquity Trade, Miami, FL, U.S.A.
Condition: New. Brand new! Please provide a physical shipping address.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock.
Language: English
Published by Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Condition: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory.
Language: English
Published by Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condition: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Language: English
Published by Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Language: English
Published by Addison-Wesley Professional, 2005
ISBN 10: 0201758679 ISBN 13: 9780201758672
Seller: Die Buchgeister, Ludwigsburg, BW, Germany
Condition: Gut. 2005, Bibliotheksexemplar - Einband: mehrere Beschädigungen - Seiten: leichte Lesespuren.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 400.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 400.