On desktop computers, good user interface design is now almost universally recognized as a crucial part of the software and hardware development process. Almost every computing-related product touts itself as "easy to use," "intuitive," or "designed with your needs in mind." With the advent of virtual environments, augmented reality, ubiquitous computing, and other "off-the desktop" technologies, 3D user interface design is now becoming a critical area for developers, students, and researchers to understand. The authors are all at the forefront of this field, have presented on the topic at several conferences, and lead the 3D UI mailing list. They provide information on existing software tools; case studies of 3D UIs in real-world applications; implementation tips for common interaction techniques; and principles for choosing appropriate devices for 3d UIs. This is one of the most exciting areas of research in computer science today, yet there have been very few if any books written about it. 3D User Interfaces will be the first compilation of principles, research results, and real-world examples for 3D UIs, and should become the seminal work on the subject.
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Doug A. Bowman is an associate professor of computer science at Virginia Tech.
Ernst Kruijff is a senior researcher at the Graz University of Technology.
Joseph J. Laviola, Jr., is an assistant professor of computer science at the University of Central Florida.
Ivan Poupyrev is a researcher at the Interaction Laboratory, Sony Computer Science Labs in Tokyo.
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:
“What a tour de force―everything one would want―comprehensive, encyclopedic, and authoritative.”
― Jim Foley
“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”
― Andy van Dam
“Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.”
― Ben Shneiderman
As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs.
Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise.
Coverage includes:
To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
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