Language: English
Published by Atmosphere Press (edition ), 2021
ISBN 10: 1637528159 ISBN 13: 9781637528150
Seller: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condition: Very Good. Kovar, Ryan (illustrator). It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Condition: Good. Kovar, Ryan (illustrator). Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
paperback. Condition: Good. Kovar, Ryan (illustrator). Crease on cover and a few pages*.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Textbooks_Source, Columbia, MO, U.S.A.
Paperback. Condition: Good. 2nd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
£ 10.55
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Add to basketCondition: New. Kovar, Ryan (illustrator). In.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. Kovar, Ryan (illustrator). New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 50.80
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Add to basketCondition: New. In.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
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Add to basketPAP. Condition: New. Kovar, Ryan (illustrator). New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Ubiquity Trade, Miami, FL, U.S.A.
Condition: New. Brand new! Please provide a physical shipping address.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Kovar, Ryan (illustrator). Print on Demand pp. 28.
Language: English
Published by Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Kovar, Ryan (illustrator). Print on Demand pp. 28.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Language: English
Published by Addison-Wesley Professional, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 2nd edition. 591 pages. 9.00x7.00x1.00 inches. In Stock.
Language: English
Published by Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
£ 100.69
Quantity: Over 20 available
Add to basketPaperback. Condition: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. Kovar, Ryan (illustrator). PRINT ON DEMAND pp. 28.
Condition: Sehr gut. Kovar, Ryan (illustrator). Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Cuddle up with the little ones in your life to share this beautifully illustrated book that serves as a sweet reminder for children to see their strengths and abilities as we see them through our eyes. Wildly Perfect is empowering for children and adults alike and speaks to the importance of self confidence. It is a celebration of individuality and encouragement to follow your gut and push to overcome life's obstacles.
Condition: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn t enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory.
Language: English
Published by Springer International Publishing, Springer International Publishing, 2014
ISBN 10: 3319142488 ISBN 13: 9783319142487
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The two volume set LNCS 8887 and 8888 constitutes the refereed proceedings of the 10th International Symposium on Visual Computing, ISVC 2014, held in Las Vegas, NV, USA. The 74 revised full papers and 55 poster papers presented together with 39 special track papers were carefully reviewed and selected from more than 280 submissions. The papers are organized in topical sections: Part I (LNCS 8887) comprises computational bioimaging, computer graphics; motion, tracking, feature extraction and matching, segmentation, visualization, mapping, modeling and surface reconstruction, unmanned autonomous systems, medical imaging, tracking for human activity monitoring, intelligent transportation systems, visual perception and robotic systems. Part II (LNCS 8888) comprises topics such as computational bioimaging , recognition, computer vision, applications, face processing and recognition, virtual reality, and the poster sessions.
Taschenbuch. Condition: Neu. Advances in Visual Computing | 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014, Proceedings, Part I | George Bebis (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xl | Englisch | 2014 | Springer | EAN 9783319142487 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Paperback. Condition: Brand New. 2014 edition. 884 pages. 9.30x6.20x1.73 inches. In Stock.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 96.88
Quantity: Over 20 available
Add to basketCondition: New. In.
Language: English
Published by Pearson Education (US), US, 2017
ISBN 10: 0134034325 ISBN 13: 9780134034324
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condition: New. From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future.