Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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Language: English
Published by Raspberry Pi Press 8/19/2025, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Make Games with Python: Create Your Own Entertainment with Raspberry Pi. Book.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Raspberry Pi Press, GB, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Digital. Condition: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started.
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Language: English
Published by Raspberry Pi Press, GB, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Digital. Condition: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Paperback. Condition: new. Paperback. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them. This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
£ 17.34
Quantity: Over 20 available
Add to basketPAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
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Paperback. Condition: Brand New. 2nd revised edition. 160 pages. 8.27x5.83x8.27 inches. In Stock.
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Paperback. Condition: Brand New. 2nd revised edition. 160 pages. 8.27x5.83x8.27 inches. In Stock.
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£ 13.75
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Add to basketpaperback. Condition: New.
Condition: New. 2025. 2nd ed. paperback. . . . . .
Language: English
Published by Raspberry Pi Press -, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Seller: Chiron Media, Wallingford, United Kingdom
paperback. Condition: New.
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Seller: Biblios, Frankfurt am main, HESSE, Germany
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Language: English
Published by Raspberry Pi Press, GB, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Digital. Condition: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started.
Condition: NEW.
Paperback. Condition: new. Paperback. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them. This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Language: English
Published by Raspberry Pi Press Aug 2025, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss.This essential guide teaches how to develop games with Python and Pygame. Gain a better understanding of the games you play, and build the skills to create games of your own, including how to:- Create shapes and paths- Move sprites and detect collisions- Handle keyboard, mouse, and gamepad input- Add sound and music- Simulate physics and forcesTested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book work on Windows, macOS, or Linux.The Raspberry Pi Essentials series offers concise, hands-on learning to the most popular activities for Raspberry Pi's computers and add-on boards. Also available in the series:- Conquer the command line- Simple electronics with GPIO Zero- AI projects with Raspberry Pi- Experiment with the Sense HAT.
Language: English
Published by Raspberry Pi Press, GB, 2025
ISBN 10: 1916868460 ISBN 13: 9781916868465
Seller: Rarewaves.com UK, London, United Kingdom
Digital. Condition: New. Learning to code your own shoot-'em-up game is infinitely more satisfying than beating any end-of-level boss. While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them.Tested to run on the latest Raspberry Pi hardware and operating system, the games and instructions in this book will also work on Windows, macOS, or Linux.This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with. As you work your way up to creating your own shoot-'em-up game, you'll learn how to:Create shapes and pathsMove sprites and detect collisionsHandle keyboard, mouse, and gamepad inputAdd sound and musicSimulate physics and forcesAlthough this book isn't aimed at complete programming beginners, it isn't too advanced either. If you've written programs in Python (or a similar programming language) and can perform basic administrative tasks - such as creating files and navigating your computer's file system - without too much difficulty, then you're ready to get started.