Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Seller: Basi6 International, Irving, TX, U.S.A.
Condition: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Seller: Libros Tobal, Ajalvir, M, Spain
Tapa blanda. Condition: Como nuevo. Focal Press 2008 Texto en ingles. NO CONTIENE CD. Tapa blanda de editorial ilustrada 399 paginas. Como nuevo. 25 x 19 Cm. Libro.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Taylor & Francis Ltd, Oxford, 2008
ISBN 10: 0240520343 ISBN 13: 9780240520346
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications A tutorial guide to character modeling techniques for film and game CG artists. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 408.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. pp. 408.
Language: English
Published by Taylor & Francis Ltd, 2008
ISBN 10: 0240520343 ISBN 13: 9780240520346
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Seller: The Book Spot, Sioux Falls, MN, U.S.A.
Paperback. Condition: New.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. paperback/dvdr edition. 400 pages. 9.75x7.25x1.00 inches. In Stock.
Language: English
Published by Taylor & Francis Ltd, Oxford, 2008
ISBN 10: 0240520343 ISBN 13: 9780240520346
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications A tutorial guide to character modeling techniques for film and game CG artists. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Condition: New. Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.Create believable CG .
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel.
Seller: Majestic Books, Hounslow, United Kingdom
£ 42.94
Quantity: Over 20 available
Add to basketCondition: New. pp. 408 This item is printed on demand.