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  • Language: English

    Published by Routledge -, 2025

    1032528850 / 9781032528854

    • Softcover

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    paperback. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

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  • Language: English

    Published by Taylor & Francis Ltd, London, 2025

    1032528850 / 9781032528854

    • Softcover

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    Paperback. Condition: new. Paperback. This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures. This book explores and affirms the emergent symbiosis between video games and architecture, including insights from a diverse range of disciplines. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

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  • Language: English

    Published by Routledge -, 2025

    1032528850 / 9781032528854

    • Softcover

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    paperback. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by Taylor and Francis, 2025

    1032528850 / 9781032528854

    • Softcover

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  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

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  • Language: English

    Published by Taylor and Francis Ltd, GB, 2025

    1032528850 / 9781032528854

    • Softcover

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    Paperback. Condition: New. This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.…

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover
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    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New. 2025. 1st Edition. paperback. . . . . .

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

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  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 312 pages. 9.25x6.75x1.25 inches. In Stock.

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

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  • Language: English

    Published by Taylor & Francis Ltd, London, 2025

    1032528850 / 9781032528854

    • Softcover

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    Paperback. Condition: new. Paperback. This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures. This book explores and affirms the emergent symbiosis between video games and architecture, including insights from a diverse range of disciplines. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Speedyhen, Hertfordshire, United KingdomSpeedyhen

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  • Language: English

    Published by Taylor & Francis Ltd Feb 2025, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Neuware - This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.…

  • Language: English

    Published by Taylor & Francis Ltd, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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  • Language: English

    Published by Taylor & Francis, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: moluna, Greven, Germanymoluna

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    Condition: New. Vincent Hui is a Full Professor at Toronto Metropolitan University and has been awarded several teaching distinctions across different universities. He has taught a variety of courses, ranging from design studios to advanced architectural computin.

  • Language: English

    Published by Taylor & Francis Ltd, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Architecture and Videogames | Intersecting Worlds | Vincent Hui (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | Taylor & Francis Ltd | EAN 9781032528854 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. …

  • Language: English

    Published by Taylor and Francis Ltd, GB, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Paperback. Condition: New. This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.…

  • Language: English

    Published by Routledge -, 2025

    1032528877 / 9781032528878

    • Hardcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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    hardcover. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by Routledge, 2025

    1032528877 / 9781032528878

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Routledge, 2025

    1032528877 / 9781032528878

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  • Language: English

    Published by Routledge, 2025

    1032528877 / 9781032528878

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  • Language: English

    Published by Routledge, 2025

    1032528877 / 9781032528878

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  • Language: English

    Published by Taylor & Francis, 2025

    1032528877 / 9781032528878

    • Hardcover

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    Condition: New. Vincent Hui is a Full Professor at Toronto Metropolitan University and has been awarded several teaching distinctions across different universities. He has taught a variety of courses, ranging from design studios to advanced architectural computin.

  • Language: English

    Published by Taylor & Francis Feb 2025, 2025

    1032528877 / 9781032528878

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Neuware - This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.…