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  • Language: English

    Published by Brepols Pub, 2023

    2503596002 / 9782503596006

    • Softcover

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  • Language: English

    Published by D.S.Brewer, 2024

    1843847035 / 9781843847038

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  • Language: English

    Published by Boydell and Brewer, 2026

    1843848198 / 9781843848196

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  • Language: English

    Published by Boydell and Brewer Ltd, 2026

    1843848198 / 9781843848196

    • Hardcover

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  • Language: English

    Published by D.S.Brewer, 2024

    1843847035 / 9781843847038

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  • Language: English

    Published by D.S.Brewer, 2024

    1843847035 / 9781843847038

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  • Language: English

    Published by D.S.Brewer, 2024

    1843847035 / 9781843847038

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  • Language: English

    Published by D.S. Brewer, 2024

    1843847035 / 9781843847038

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    Condition: Hervorragend. Zustand: Hervorragend | Seiten: 269 | Sprache: Englisch | Produktart: Bücher | Discusses contemporary medievalism in studies ranging from Brazil to West Africa, from Manila to New York.

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    Language: English

    Published by Boydell and Brewer Ltd, GB, 2026

    1843848198 / 9781843848196

    • Hardcover

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    Hardback. Condition: New. Examines how the Middle Ages is reimagined in Japanese manga and related media, from berserkr and Bushido baseball to Arthurian knights and Valkyries.While the modern fascination with the Middle Ages has long been observed and discussed in medieval and medievalism studies, the medium of Japanese manga has only recently begun to attract scholarly attention as a rich repertoire of (neo)medievalist imaginative worlds. Given Japan's geographical, cultural, and historical distance from medieval Europe, this phenomenon raises several questions. What allure does the era hold for Japanese pop culture creators - and why? And in what ways are the Middle Ages reimagined to resonate with different audiences?This volume addresses these questions through close readings of a selection of globally popular and influential manga and related media, including Vinland Saga, Berserk, ONE PIECE, Attack on Titan, and Fate. Beginning with manga inspired by Old Norse-Icelandic materials, the essays then move on to examine those incorporating medieval(ist) motifs in a broader sense and those merging medieval(ist) Europe with the so-called "medieval" Japan. In doing so, this volume not only examines how individual stories or elements from the Middle Ages are adopted and adapted within Japanese manga media, but also contextualises them within the reception history of the Middle Ages in Japan, highlighting its far-reaching impact on Japan's perception of its own past.The introduction and chapter 7 are available as Open Access under the Creative Commons licence CC BY-NC-ND. …

  • Language: English

    Published by D.S.Brewer, 2026

    1843848198 / 9781843848196

    • Hardcover

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    Hardcover. Condition: Brand New. 272 pages. 6.14x2.00x9.21 inches. In Stock.

  • Language: English

    Published by D.S. Brewer, 2024

    1843847035 / 9781843847038

    • Hardcover

    Seller: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, GermanyBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Hardcover. Condition: gut. 2024. Medievalisms in a Global Age (Medievalism, 27) In englischer Sprache. pages.

  • Language: English

    Published by Brepols Publishers, 2022

    2503596002 / 9782503596006

    • Hardcover

    Seller: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, GermanyBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Hardcover. Condition: gut. 2022. Werewolves in Old Norse-Icelandic Literature : Between the Monster and the Man In deutscher Sprache. pages.

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    Language: English

    Published by Boydell and Brewer Ltd, GB, 2026

    1843848198 / 9781843848196

    • Hardcover

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    Hardback. Condition: New. Examines how the Middle Ages is reimagined in Japanese manga and related media, from berserkr and Bushido baseball to Arthurian knights and Valkyries.While the modern fascination with the Middle Ages has long been observed and discussed in medieval and medievalism studies, the medium of Japanese manga has only recently begun to attract scholarly attention as a rich repertoire of (neo)medievalist imaginative worlds. Given Japan's geographical, cultural, and historical distance from medieval Europe, this phenomenon raises several questions. What allure does the era hold for Japanese pop culture creators - and why? And in what ways are the Middle Ages reimagined to resonate with different audiences?This volume addresses these questions through close readings of a selection of globally popular and influential manga and related media, including Vinland Saga, Berserk, ONE PIECE, Attack on Titan, and Fate. Beginning with manga inspired by Old Norse-Icelandic materials, the essays then move on to examine those incorporating medieval(ist) motifs in a broader sense and those merging medieval(ist) Europe with the so-called "medieval" Japan. In doing so, this volume not only examines how individual stories or elements from the Middle Ages are adopted and adapted within Japanese manga media, but also contextualises them within the reception history of the Middle Ages in Japan, highlighting its far-reaching impact on Japan's perception of its own past.The introduction and chapter 7 are available as Open Access under the Creative Commons licence CC BY-NC-ND. …

  • Published by , Brepols, 2023, 2023

    • Hardcover

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    Hardback, 227 pages, Size:156 x 234 mm, Illustrations:13 b/w, Language: English. ISBN 9782503596006. Summary At the heart of any story of metamorphosis lies the issue of identity, and the tales of the werwulf (lit. 'man-wolf') are just as much about the wolf as about the man. What are the constituents of the human in general? What symbolic significance do they hold? How do they differ for different types of human? How would it affect the individual if one or more of these elements were to be subtracted? Focusing on a group of Old Norse-Icelandic werewolf narratives, many of which have hitherto been little studied, this insightful book sets out to answer these questions by exploring how these texts understood and conceptualized what it means to be human. At the heart of this investigation are five factors key to the werewolf existence ?skin, clothing, food, landscape, and purpose ? and these are innovatively examined through a cross-disciplinary approach that carefully teases apart the interaction between two polarizations: the external and social, and the interior and psychological. Through this approach, the volume presents a comprehensive new look at the werewolf not only as a supernatural creature and a literary motif, but also as a metaphor that bears on the relationship between human and non-human, between Self and Other, and that is able to situate the Old-Norse texts into a broader intellectual discourse that extends beyond medieval Iceland and Norway. TABLE OF CONTENTS Introduction Werewolves in Old Norse-Icelandic Literature Werewolves in the Franco-Latin Tradition Texts in Focus Goals and Structure Chapter 1: eir f ru hamina The Werewolf's Skin The Skin's Position in Werewolf Literature The Skin's Position in the Appearance-Essence Binary The Skin of the Old Norse-Icelandic Werewolves la flekks saga: A Case Study From lupus to leprosus Chapter 2: Kl ddr e a Nokkui r The Werewolf's Clothing and the She-Wolf The Clothes-Body Dynamics: The Man-Wolf The Clothes-Body Dynamics: The Metaphorical She-Wolf Dress: Definition, Classification, Function From Naked to Clothed: The Knight From Clothed to Naked: The Lady Chapter 3: Et ek eirra hold The Werewolf's Food and Food Taboo What and How Does a Wolf Eat? Food and Taboo: What Werewolf Does or Does not Eat Tabooed Food and Tabooed Sex: The She-Wolf's Appetite The Scale of the Werewolf's (Possible) Food: The Acceptable The Point of No Return: Human and Horse Flesh Chapter 4: sk g me hrygg um The Werewolf's Landscape and Mindscape Theories and Tools: The Foundation Mapping the Werewolf's Mindscape: An Overview lfhams r mur: A Tale of Generations lfhams r mur: Dark Land, Dark Mind Chapter 5: From Monstratus to Monstrare The Werewolf's Purpose Classification of the Characters (Were)wolf as Learner: monstratus The Disguised Hero as Learner/monstratus, or the Werewolf's Pupil Wolf as Teacher: monstrare The Konungs skuggsj Werewolves: The Foundations The Konungs skuggsj Werewolves: Teaching (of) the Wolf Conclusion What Can We Learn from the Wolf? Works Cited Index 0 g.…

    • Hardcover

    Seller: Libreria Studio Bosazzi, Firenze, FI, ItalyLibreria Studio Bosazzi

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    Rilegato. Condition: nuovo. Pages: 227 p. Illustrations:13 b/w. Language(s):English. Hardback. Publication Year:2023 -- SUMMARY At the heart of any story of metamorphosis lies the issue of identity, and the tales of the werwulf (lit. 'man-wolf') are just as much about the wolf as about the man. What are the constituents of the human in general? What symbolic significance do they hold? How do they differ for different types of human? How would it affect the individual if one or more of these elements were to be subtracted? Focusing on a group of Old Norse-Icelandic werewolf narratives, many of which have hitherto been little studied, this insightful book sets out to answer these questions by exploring how these texts understood and conceptualized what it means to be human. At the heart of this investigation are five factors key to the werewolf existence skin, clothing, food, landscape, and purpose and these are innovatively examined through a cross-disciplinary approach that carefully teases apart the interaction between two polarizations: the external and social, and the interior and psychological. Through this approach, the volume presents a comprehensive new look at the werewolf not only as a supernatural creature and a literary motif, but also as a metaphor that bears on the relationship between human and non-human, between Self and Other, and that is able to situate the Old-Norse texts into a broader intellectual discourse that extends beyond medieval Iceland and Norway. TABLE OF CONTENTS Introduction Werewolves in Old Norse-Icelandic Literature Werewolves in the Franco-Latin Tradition Texts in Focus Goals and Structure Chapter 1: Þeir fóru í hamina The Werewolf's Skin The Skin's Position in Werewolf Literature The Skin's Position in the Appearance-Essence Binary The Skin of the Old Norse-Icelandic Werewolves Ála flekks saga: A Case Study From lupus to leprosus Chapter 2: Klæddr eða Nokkuiðr The Werewolf's Clothing and the She-Wolf The ClothesBody Dynamics: The Man-Wolf The ClothesBody Dynamics: The Metaphorical She-Wolf Dress: Definition, Classification, Function From Naked to Clothed: The Knight From Clothed to Naked: The Lady Chapter 3: Et ek þeirra hold The Werewolf's Food and Food Taboo What and How Does a Wolf Eat? Food and Taboo: What Werewolf Does or Does not Eat Tabooed Food and Tabooed Sex: The She-Wolf's Appetite The Scale of the Werewolf's (Possible) Food: The Acceptable The Point of No Return: Human and Horse Flesh Chapter 4: Á skóg með hryggðum The Werewolf's Landscape and Mindscape Theories and Tools: The Foundation Mapping the Werewolf's Mindscape: An Overview Úlfhams rímur: A Tale of Generations Úlfhams rímur: Dark Land, Dark Mind Chapter 5: From Monstratus to Monstrare The Werewolf's Purpose Classification of the Characters (Were)wolf as Learner: monstratus The Disguised Hero as Learner/monstratus, or the Werewolf's Pupil Wolf as Teacher: monstrare The Konungs skuggsjá Werewolves: The Foundations The Konungs skuggsjá Werewolves: Teaching (of) the Wolf Conclusion What Can We Learn from the Wolf.…

  • Language: English

    Published by Boydell & Brewer Ltd, Cambridge, 2026

    1843848198 / 9781843848196

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    Hardcover. Condition: new. Hardcover. Examines how the Middle Ages is reimagined in Japanese manga and related media, from berserkr and Bushido baseball to Arthurian knights and Valkyries.While the modern fascination with the Middle Ages has long been observed and discussed in medieval and medievalism studies, the medium of Japanese manga has only recently begun to attract scholarly attention as a rich repertoire of (neo)medievalist imaginative worlds. Given Japan's geographical, cultural, and historical distance from medieval Europe, this phenomenon raises several questions. What allure does the era hold for Japanese pop culture creators - and why? And in what ways are the Middle Ages reimagined to resonate with different audiences?This volume addresses these questions through close readings of a selection of globally popular and influential manga and related media, including Vinland Saga, Berserk, ONE PIECE, Attack on Titan, and Fate. Beginning with manga inspired by Old Norse-Icelandic materials, the essays then move on to examine those incorporating medieval(ist) motifs in a broader sense and those merging medieval(ist) Europe with the so-called "medieval" Japan. In doing so, this volume not only examines how individual stories or elements from the Middle Ages are adopted and adapted within Japanese manga media, but also contextualises them within the reception history of the Middle Ages in Japan, highlighting its far-reaching impact on Japan's perception of its own past.The introduction and chapter 7 are available as Open Access under the Creative Commons licence CC BY-NC-ND. Examines how the Middle Ages is reimagined in Japanese manga and related media, from berserkr and Bushido baseball to Arthurian knights and Valkyries. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Language: English

    Published by D.S.Brewer, 2026

    1843848198 / 9781843848196

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    Hardcover. Condition: Brand New. 272 pages. 6.14x2.00x9.21 inches. In Stock. This item is printed on demand.

  • Language: English

    Published by Boydell & Brewer Ltd, Cambridge, 2026

    1843848198 / 9781843848196

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    Hardcover. Condition: new. Hardcover. Examines how the Middle Ages is reimagined in Japanese manga and related media, from berserkr and Bushido baseball to Arthurian knights and Valkyries.While the modern fascination with the Middle Ages has long been observed and discussed in medieval and medievalism studies, the medium of Japanese manga has only recently begun to attract scholarly attention as a rich repertoire of (neo)medievalist imaginative worlds. Given Japan's geographical, cultural, and historical distance from medieval Europe, this phenomenon raises several questions. What allure does the era hold for Japanese pop culture creators - and why? And in what ways are the Middle Ages reimagined to resonate with different audiences?This volume addresses these questions through close readings of a selection of globally popular and influential manga and related media, including Vinland Saga, Berserk, ONE PIECE, Attack on Titan, and Fate. Beginning with manga inspired by Old Norse-Icelandic materials, the essays then move on to examine those incorporating medieval(ist) motifs in a broader sense and those merging medieval(ist) Europe with the so-called "medieval" Japan. In doing so, this volume not only examines how individual stories or elements from the Middle Ages are adopted and adapted within Japanese manga media, but also contextualises them within the reception history of the Middle Ages in Japan, highlighting its far-reaching impact on Japan's perception of its own past.The introduction and chapter 7 are available as Open Access under the Creative Commons licence CC BY-NC-ND. Examines how the Middle Ages is reimagined in Japanese manga and related media, from berserkr and Bushido baseball to Arthurian knights and Valkyries. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by D.S.Brewer, 2026

    1843848198 / 9781843848196

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

  • Language: English

    Published by Boydell & Brewer Ltd, Cambridge, 2026

    1843848198 / 9781843848196

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    Hardcover. Condition: new. Hardcover. Examines how the Middle Ages is reimagined in Japanese manga and related media, from berserkr and Bushido baseball to Arthurian knights and Valkyries.While the modern fascination with the Middle Ages has long been observed and discussed in medieval and medievalism studies, the medium of Japanese manga has only recently begun to attract scholarly attention as a rich repertoire of (neo)medievalist imaginative worlds. Given Japan's geographical, cultural, and historical distance from medieval Europe, this phenomenon raises several questions. What allure does the era hold for Japanese pop culture creators - and why? And in what ways are the Middle Ages reimagined to resonate with different audiences?This volume addresses these questions through close readings of a selection of globally popular and influential manga and related media, including Vinland Saga, Berserk, ONE PIECE, Attack on Titan, and Fate. Beginning with manga inspired by Old Norse-Icelandic materials, the essays then move on to examine those incorporating medieval(ist) motifs in a broader sense and those merging medieval(ist) Europe with the so-called "medieval" Japan. In doing so, this volume not only examines how individual stories or elements from the Middle Ages are adopted and adapted within Japanese manga media, but also contextualises them within the reception history of the Middle Ages in Japan, highlighting its far-reaching impact on Japan's perception of its own past.The introduction and chapter 7 are available as Open Access under the Creative Commons licence CC BY-NC-ND. Examines how the Middle Ages is reimagined in Japanese manga and related media, from berserkr and Bushido baseball to Arthurian knights and Valkyries. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Language: English

    Published by D.S.Brewer, 2026

    1843848198 / 9781843848196

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    Buch. Condition: Neu. Medievalism in Japanese Manga | From Vikings to Samurai | Minjie Su | Buch | Einband - fest (Hardcover) | Englisch | 2026 | D.S.Brewer | EAN 9781843848196 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…

  • Language: English

    Published by D.S.Brewer, 2026

    1843848198 / 9781843848196

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    Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Examines how the Middle Ages is reimagined in Japanese manga and related media, from berserkr and Bushid¿ baseball to Arthurian knights and Valkyries.While the modern fascination with the Middle Ages has long been observed and discussed in medieval and medievalism studies, the medium of Japanese manga has only recently begun to attract scholarly attention as a rich repertoire of (neo)medievalist imaginative worlds. Given Japan's geographical, cultural, and historical distance from medieval Europe, this phenomenon raises several questions. What allure does the era hold for Japanese pop culture creators - and why And in what ways are the Middle Ages reimagined to resonate with different audiences This volume addresses these questions through close readings of a selection of globally popular and influential manga and related media, including Vinland Saga, Berserk, ONE PIECE, Attack on Titan, and Fate. Beginning with manga inspired by Old Norse-Icelandic materials, the essays then move on to examine those incorporating medieval(ist) motifs in a broader sense and those merging medieval(ist) Europe with the so-called 'medieval' Japan. In doing so, this volume not only examines how individual stories or elements from the Middle Ages are adopted and adapted within Japanese manga media, but also contextualises them within the reception history of the Middle Ages in Japan, highlighting its far-reaching impact on Japan's perception of its own past.The introduction and chapter 7 are available as Open Access under the Creative Commons licence CC BY-NC-ND.…