Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by International Thomson Computer Press, 1996
ISBN 10: 1850321736 ISBN 13: 9781850321736
Seller: Better World Books Ltd, Dunfermline, United Kingdom
Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Language: English
Published by International Thomson Computer Press, London, 1996
ISBN 10: 1850321736 ISBN 13: 9781850321736
Seller: PsychoBabel & Skoob Books, Didcot, United Kingdom
Paperback. Condition: Very Good. Paperback, a little sunned on rear cover, with creased rear leading corners. Leading corners are bent, affecting early and late pages; spine ends are faintly bumped. Pages are clean and sound throughout, with all content clear. TS. Used.
Language: English
Published by Micro Brigade, London, 1992
ISBN 10: 1873220065 ISBN 13: 9781873220061
Seller: PsychoBabel & Skoob Books, Didcot, United Kingdom
Paperback. Condition: Very Good. Staple bound paperback (27 pages) in very good condition. Covers are slightly marked and sunned. Corners are a little bumped and rubbed. Binding is sound and pages are clear. LW. Used.
Language: English
Published by Micro Brigade, London, 1992
ISBN 10: 1873220065 ISBN 13: 9781873220061
Seller: The Bookshop at Beech Cottage, Newbury, United Kingdom
First Edition
Soft cover. Condition: Very Good. No Jacket. 1st Edition. 28pp staple bound booklet. Written collaboratively by Fencott and Griffiths. Four performances were given as a two-voice poem. The layout of this book reflects the nature of the poem as a performance piece. Light grey thin card covers with illustration of Teeside and black lettering. Light toning to front hinge of spine and dust spots to top margin of front cover. No inscriptions. Appears hardly read.
Language: English
Published by Oral Complex, London
Seller: Test Centre Books, Norwich, United Kingdom
Manuscript / Paper Collectible
Soft cover. Condition: Very Good Plus. Single blue sheet folded twice into narrow 8vo. Containing biographies of Cobbing, Fencott, and Whiting, a brief history of the group, and general information.
Paperback. Condition: Very Good. Card covers are clean, corners minimally bumped; binding is tight; pages are unmarked. ; 5.75 x 0.1 x 8.1 inches; 16 pages.
Language: English
Published by Wiley-IEEE Computer Society PR, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller: Cotswold Internet Books, Cheltenham, United Kingdom
First Edition
1st edition. 16pp in thick paper cover. Undated - probably 1980s. A clean, tidy copy Used - Very Good. VG stapled paperback.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by John Wiley and Sons Inc, US, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: . Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design . Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling . Tasks and solutions for readers wishing to practice techniques introduced in the book . A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Language: English
Published by Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 51.80
Quantity: Over 20 available
Add to basketCondition: New. In.
Language: English
Published by Wiley-IEEE Computer Society Pr 2012-06, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: Chiron Media, Wallingford, United Kingdom
PF. Condition: New.
Language: English
Published by Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by Wiley-Ieee Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: Anybook.com, Lincoln, United Kingdom
Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9780470597187.
Soft cover. Condition: Very Good. No Jacket. Feint foxing line across top of front cover. Slight crease to top corner of back cover that extends into last few pages.
Language: English
Published by John Wiley & Sons Inc, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Language: English
Published by Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
First Edition
Condition: New. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. Num Pages: 230 pages, Illustrations (some col.). BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 157 x 14. Weight in Grams: 426. . 2012. 1st Edition. paperback. . . . .
Language: English
Published by IEEE Computer Society, 2010
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 1st edition. 230 pages. 9.11x6.10x0.54 inches. In Stock.
Language: English
Published by Wiley-IEEE Computer Society Pr, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. Num Pages: 230 pages, Illustrations (some col.). BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 157 x 14. Weight in Grams: 426. . 2012. 1st Edition. paperback. . . . . Books ship from the US and Ireland.
Kartoniert / Broschiert. Condition: New. CLIVE FENCOTT, PhD, is a freelance writer and researcher in new media. For many years, he taught and researched the theory of computer games at Teesside University in the UK. He also worked in the games industry. Dr. Fencott has authored over fifty publicat.
Language: English
Published by John Wiley and Sons Inc, US, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: . Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design . Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling . Tasks and solutions for readers wishing to practice techniques introduced in the book . A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis--offering detailed guidance for how to conduct in-depth critiques of game content and gameplay.Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find:\* Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design \* Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling \* Tasks and solutions for readers wishing to practice techniques introduced in the book \* A companion website featuring access to an app that enables the reader to conduct their own activity profiling of gamesAn important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Published by Underwhich, Toronto, 1984
Seller: Invisible Books, Brighton, United Kingdom
Softcover. Condition: Very Good. Unread copy with light external wear from previous storage/display.
Published by Ganglia Press, Toronto,, 1978
First Edition Signed
Paperback. Condition: Very Good. First Edition. Wraps. 4to. pp [28]. Wraps with plastic fastener. Original publishers illustrated covers, lettered black. Gronk's intermediate series, no. 13. With good signed handwritten letter from the author, loosely inserted. Limited edition of 200 copies. Very good indeed. Signedes.
Language: English
Published by John Wiley & Sons Inc, New York, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
First Edition Print on Demand
Paperback. Condition: new. Paperback. Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysisoffering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling Tasks and solutions for readers wishing to practice techniques introduced in the book A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media. * Introduces a practical critical method for analyzing existing games and designing future games. * Encourages a depth of thinking about games that can help a young designer stand out from the crowd. * Pays close attention to several games outside of the mainstream. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by John Wiley & Sons Inc, 2012
ISBN 10: 0470597186 ISBN 13: 9780470597187
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 60.53
Quantity: Over 20 available
Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.