Vulkan Graphics Rendering Cookbook by Sergey Kosarevsky (35 results)

- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Paperback. Condition: Very Good. Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key Features Learn to integrate modern rendering techniques into a single performant 3D rendering engine Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL Book DescriptionOpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.What you will learn Improve the performance of legacy OpenGL applications Manage a substantial amount of content in real-time 3D rendering engines Discover how to debug and profile graphics applications Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL Integrate various rendering techniques into a single application Find out how to develop Vulkan applications Implement a physically based rendering pipeline from scratch Integrate a physics library with your rendering engine Who this book is forThis book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.…

- Softcover
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- Softcover
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- Softcover
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Paperback or Softback. Condition: New. Vulkan 3D Graphics Rendering Cookbook - Second Edition: Implement expert-level techniques for high-performance graphics with Vulkan. Book.

- Softcover
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- Softcover
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Paperback. Condition: New. Mastering 3D graphics rendering is crucial for creating high-performance applications. This book equips you with advanced Vulkan techniques and practical recipes to craft rendering engines that push the boundaries of visual excellence and performance.

- Softcover
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- Softcover
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- Softcover
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Paperback or Softback. Condition: New. 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan 2.5. Book.

- Softcover
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- Softcover
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- Softcover
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Paperback. Condition: New. Mastering 3D graphics rendering is crucial for creating high-performance applications. This book equips you with advanced Vulkan techniques and practical recipes to craft rendering engines that push the boundaries of visual excellence and performance.

- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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Paperback. Condition: New. Mastering 3D graphics rendering is crucial for creating high-performance applications. This book equips you with advanced Vulkan techniques and practical recipes to craft rendering engines that push the boundaries of visual excellence and performance.

- Softcover
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Paperback. Condition: New. Mastering 3D graphics rendering is crucial for creating high-performance applications. This book equips you with advanced Vulkan techniques and practical recipes to craft rendering engines that push the boundaries of visual excellence and performance.

- Softcover
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- Softcover
- Print on Demand
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Paperback. Condition: new. Paperback. Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey MedvedevGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey FeaturesLearn to harness Vulkan 1.3 for building high-performance applicationsIntegrate cutting-edge rendering techniques into a real-time 3D engineUse bindless Vulkan to render complex 3D scenes efficientlyBook DescriptionWritten by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. Youll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. Youll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkans capabilities.By the end of this 3D rendering book, youll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.What you will learnMaster the core features of Vulkan 1.3, with a focus on bindless renderingLearn effective techniques for debugging and profiling Vulkan applicationsBuild a glTF 2.0 physically based rendering pipeline from scratchEnhance visual quality with advanced glTF 2.0 PBR extensionsIntegrate multiple rendering techniques and optimizations into a single applicationManage large-scale content efficiently in real-time 3D rendering enginesLeverage Vulkan compute pipelines for advanced image and geometry processingWho this book is forThis book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether youre an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If youve dabbled in creating custom 3D applications without relying on premade rendering engines, youll find this guide particularly useful. Mastering 3D graphics rendering is crucial for creating high-performance applications. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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- Softcover
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- Softcover
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- Softcover
- Print on Demand
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- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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- Softcover
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- Softcover
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- Softcover
- Print on Demand
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Paperback. Condition: new. Paperback. Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey MedvedevGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey FeaturesLearn to harness Vulkan 1.3 for building high-performance applicationsIntegrate cutting-edge rendering techniques into a real-time 3D engineUse bindless Vulkan to render complex 3D scenes efficientlyBook DescriptionWritten by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. Youll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. Youll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkans capabilities.By the end of this 3D rendering book, youll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.What you will learnMaster the core features of Vulkan 1.3, with a focus on bindless renderingLearn effective techniques for debugging and profiling Vulkan applicationsBuild a glTF 2.0 physically based rendering pipeline from scratchEnhance visual quality with advanced glTF 2.0 PBR extensionsIntegrate multiple rendering techniques and optimizations into a single applicationManage large-scale content efficiently in real-time 3D rendering enginesLeverage Vulkan compute pipelines for advanced image and geometry processingWho this book is forThis book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether youre an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If youve dabbled in creating custom 3D applications without relying on premade rendering engines, youll find this guide particularly useful. Mastering 3D graphics rendering is crucial for creating high-performance applications. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…