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  • Language: English

    Published by Manchester University Press, 2008

    0719074010 / 9780719074011

    • Softcover

    Seller: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.Midtown Scholar Bookstore

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    Condition: Used - Very good

    £ 7.21

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    Paperback. Condition: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE Standard-sized.

  • Language: English

    Published by Manchester University Press, 2008

    0719074010 / 9780719074011

    • Softcover

    Seller: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.Midtown Scholar Bookstore

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    Condition: Used - Good

    £ 7.41

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    Paperback. Condition: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD PAPERBACK Standard-sized.

  • Language: English

    Published by Manchester University Press, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: Better World Books Ltd, Dunfermline, United KingdomBetter World Books Ltd

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    Condition: Used - Very good

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    Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Manchester University Press, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: Anybook.com, Lincoln, United KingdomAnybook.com

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    Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,450grams, ISBN:9780719074011.

  • Language: English

    Published by Manchester University Press, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: Anybook.com, Lincoln, United KingdomAnybook.com

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    Condition: Used - Good

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    Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,450grams, ISBN:9780719074011.

  • Language: English

    Published by Manchester University Press, 2008

    0719074002 / 9780719074004

    • Hardcover

    Seller: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.Midtown Scholar Bookstore

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    Hardcover. Condition: Very Good. unmarked, light shelfwear-NICE Standard-sized.

  • Language: English

    Published by Manchester University Press, GB, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

  • Language: English

    Published by Manchester University Press, 2007

    0719074010 / 9780719074011

    • Softcover

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Manchester University Press, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Manchester University Press, GB, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Paperback. Condition: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

  • Language: English

    Published by Manchester University Press, 2008

    0719074002 / 9780719074004

    • Hardcover

    Seller: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.Midtown Scholar Bookstore

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    Condition: Used - Good

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    Hardcover. Condition: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.

  • Language: English

    Published by Manchester University Press, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Editor(s): Atkins, Barry; Krzywinska, Tanya. Num Pages: 264 pages. BIC Classification: JFCA. Category: (UF) Further/Higher Education. Dimension: 216 x 139 x 20. Weight in Grams: 340. . 2007. 1st. Paperback. . . . . …

  • Language: English

    Published by Manchester University Press, Manchester, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condition: new. Paperback. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- . Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by Manchester University Press, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Manchester University Press, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condition: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Editor(s): Atkins, Barry; Krzywinska, Tanya. Num Pages: 264 pages. BIC Classification: JFCA. Category: (UF) Further/Higher Education. Dimension: 216 x 139 x 20. Weight in Grams: 340. . 2007. 1st. Paperback. . . . . Books ship from the US and Ireland. …

  • Language: English

    Published by Manchester Univ Pr, 2008

    0719074010 / 9780719074011

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 256 pages. 8.50x5.25x0.75 inches. In Stock.

  • Language: English

    Published by Manchester University Press, GB, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Paperback. Condition: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

  • Language: English

    Published by Manchester University Press, Manchester, 2007

    0719074010 / 9780719074011

    • Softcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condition: new. Paperback. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- . Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Language: English

    Published by Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Manchester University Press, GB, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Hardback. Condition: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

  • Language: English

    Published by Manchester University Press, GB, 2007

    0719074010 / 9780719074011

    • Softcover

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    Paperback. Condition: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.…

  • Language: English

    Published by Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Hardback. Condition: New. New copy - Usually dispatched within 4 working days.

  • Language: English

    Published by Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover
    • First Edition

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Editor(s): Atkins, Barry; Krzywinska, Tanya. Num Pages: 264 pages, figures. BIC Classification: JFCA. Category: (UF) Further/Higher Education. Dimension: 222 x 142 x 24. Weight in Grams: 440. . 2007. 1st Edition. hardcover. . . . . …

  • Language: English

    Published by Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Manchester Univ Pr, 2008

    0719074002 / 9780719074004

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 320 pages. 8.50x5.75x1.00 inches. In Stock.

  • Language: English

    Published by Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Condition: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Editor(s): Atkins, Barry; Krzywinska, Tanya. Num Pages: 264 pages, figures. BIC Classification: JFCA. Category: (UF) Further/Higher Education. Dimension: 222 x 142 x 24. Weight in Grams: 440. . 2007. 1st Edition. hardcover. . . . . Books ship from the US and Ireland. …

  • Language: English

    Published by MANCHESTER UNIV PR, 2008

    0719074002 / 9780719074004

    • Hardcover

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    Gebunden. Condition: New. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. -- .&Uumlber den AutorrnrnBarry Atkins is Senior Lecturer in Computer Games Design at the University of.

  • Language: English

    Published by Manchester University Press, Manchester, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Hardcover. Condition: new. Hardcover. Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- . Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. 320.

  • Language: English

    Published by Manchester University Press, 2007

    0719074002 / 9780719074004

    • Hardcover

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    Condition: New. pp. 320.