Python Pygame Raspberry Game by Kelly Sloan (26 results)

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  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    Paperback. Condition: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    paperback. Condition: Very Good.

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    paperback. Condition: Good. Second. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    Condition: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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  • Language: English

    Published by APress, US, 2019

    1484245326 / 9781484245323

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. Second Edition. Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.…

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

    • Softcover

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New. 2019. Second. paperback. . . . . .

  • Language: English

    Published by Apress 2019-05, 2019

    1484245326 / 9781484245323

    • Softcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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    PF. Condition: New.

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

    • Softcover

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  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    Condition: New. In English.

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    Condition: New. 2019. Second. paperback. . . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 2nd edition. 389 pages. 9.00x6.00x1.00 inches. In Stock.

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Python, PyGame, and Raspberry Pi Game Development | Sloan Kelly | Taschenbuch | xxv | Englisch | 2019 | Apress | EAN 9781484245323 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by APress, US, 2019

    1484245326 / 9781484245323

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    Paperback. Condition: New. Second Edition. Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.…

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

    • Softcover
    • Print on Demand

    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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    Condition: new. Questo è un articolo print on demand.

  • Language: English

    Published by Apress Mai 2019, 2019

    1484245326 / 9781484245323

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    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.The book also includes complete code listings and explanations for 'Bricks,' 'Snake,' and 'Invaders'-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as 'Copycat,' where the player must concentrate and repeat the sequence of lights and sounds, and 'Couch Quiz,' in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development. 416 pp. Englisch.…

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

    • Softcover
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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.The book also includes complete code listings and explanations for 'Bricks,' 'Snake,' and 'Invaders'-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as 'Copycat,' where the player must concentrate and repeat the sequence of lights and sounds, and 'Couch Quiz,' in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.…

  • Language: English

    Published by Apress, 2019

    1484245326 / 9781484245323

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    Seller: moluna, Greven, Germanymoluna

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Introduction to the PyGame framework and its workingsUse Python to access the GPIOs&nbspDesign a game from a code perspectiveSloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of.…

  • Language: English

    Published by Apress, Apress Mai 2019, 2019

    1484245326 / 9781484245323

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    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.The book also includes complete code listings and explanations for 'Bricks,' 'Snake,' and 'Invaders'-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as 'Copycat,' where the player must concentrate and repeat the sequence of lights and sounds, and 'Couch Quiz,' in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 416 pp. Englisch.…