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Learning Iphone Game Development by Kirill Muzykov (20 results)

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  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

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    Condition: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail.…

  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

    • Softcover

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  • Language: English

    Published by Packt Publishing 6/14/2014, 2014

    1782160140 / 9781782160144

    • Softcover

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    Paperback or Softback. Condition: New. Learning iPhone Game Development with Cocos2d 3.0. Book.

  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by Packt Publishing Limited, GB, 2023

    1782160140 / 9781782160144

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Digital. Condition: New. Key FeaturesBook DescriptionThis book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later). What you will learnInstall Cocos2D and create projects using Cocos2D Xcode templatesUnderstand the Cocos2D architecture and its main classesRender images and text, move and animate themControl your game using touches and a gyroscopeCreate a user interface and navigate between game screensUse the physics engine to apply forces and detect collisionsAdd sounds and music and change playback propertiesIntegrate your game with Game Center and make InApp purchasesWho this book is for.…

  • Language: English

    Published by Packt Publishing, Limited, 2014

    1782160140 / 9781782160144

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. 434.

  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

    • Softcover

    Seller: Mispah books, Redhill, SURRE, United KingdomMispah books

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  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Packt Publishing Limited, GB, 2023

    1782160140 / 9781782160144

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Digital. Condition: New. Key FeaturesBook DescriptionThis book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later). What you will learnInstall Cocos2D and create projects using Cocos2D Xcode templatesUnderstand the Cocos2D architecture and its main classesRender images and text, move and animate themControl your game using touches and a gyroscopeCreate a user interface and navigate between game screensUse the physics engine to apply forces and detect collisionsAdd sounds and music and change playback propertiesIntegrate your game with Game Center and make InApp purchasesWho this book is for.…

  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

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    PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

    • Softcover
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    PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Packt Publishing, Limited, 2014

    1782160140 / 9781782160144

    • Softcover
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    Condition: New. Print on Demand pp. 434 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.

  • Language: English

    Published by Packt Publishing, Limited, 2014

    1782160140 / 9781782160144

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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. 434.

  • Language: English

    Published by Packt Publishing Limited, 2014

    1782160140 / 9781782160144

    • Softcover
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    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

  • Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.

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    Language: English

    Published by Packt Publishing, 2014

    1782160140 / 9781782160144

    • Softcover
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    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Learning iPhone Game Development with Cocos2d 3.0 | Kirill Muzykov | Taschenbuch | Kartoniert / Broschiert | Englisch | 2014 | Packt Publishing | EAN 9781782160144 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…