Ios Cocos2d Game Development (54 results)

Language: English
Published by CreateSpace Independent Publishing Platform, 2017
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by CreateSpace Independent Publishing Platform, 2017
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
Seller: Ammareal, Morangis, FranceAmmareal
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Softcover. Condition: Très bon. Ancien livre de bibliothèque. Edition 2012. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2012. Ammareal gives back up to 15% of this item's net price to charity organizatio…ns.

- Softcover
Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red
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paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

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- Softcover
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- Softcover
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- Softcover
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Paperback or Softback. Condition: New. Learn Cocos2d Game Development with IOS 5. Book.

- Softcover
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Paperback or Softback. Condition: New. Learn Cocos2d 2: Game Development for IOS. Book.

- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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Paperback. Condition: New. 1st ed. Learn cocos2d Game Development with iOS 5 provides a rock-solid introduction to the cocos2d iPhone and iPad game apps engine and related tools. It focuses on the process of creating several game apps made entirely using cocos2d with little or no use of the iOS 5 SDK and OpenGL code. By creating… 2-3 sample game apps while working through the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (particle effects), and others. The example games are modeled after popular App Store games, so they're relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common questions for cocos2d beginners. As you advance, you'll learn how to successfully avoid common stumbling blocks. You'll also encounter general game programming wisdom, tips for performance improvement, as well as pointers for alternative implementations and further reading. It is assumed that the reader has previous programming knowledge, though not necessarily with Objective-C. Related topics such as Xcode, Objective-C 2.0 , the iOS 5 SDK, and OpenGL are only discussed where absolutely necessary. This book also features new related tools, including the new Kobold2D project. What you'll learn * The core cocos2d game engine API and the Box2d physics engine * The process and best practices of game development in the context of cocos2d and its related tools * How to gain enthusiasm and excitement in creating your own game apps * Where to go from here: further information and alternative implementations * To enhance your apps' marketability on the Apple iTunes and App Store Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.

Language: English
Published by CreateSpace Independent Publishing Platform, 2017
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Language: English
Published by CreateSpace Independent Publishing Platform, 2017
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: Used - As new
£ 18.22
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Condition: As New. Unread book in perfect condition.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
- First Edition
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. 1st ed. Learn cocos2d Game Development with iOS 5 provides a rock-solid introduction to the cocos2d iPhone and iPad game apps engine and related tools. It focuses on the process of creating several game apps made entirely using cocos2d with little or no use of the iOS 5 SDK and OpenGL code. By creating… 2-3 sample game apps while working through the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (particle effects), and others. The example games are modeled after popular App Store games, so they're relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common questions for cocos2d beginners. As you advance, you'll learn how to successfully avoid common stumbling blocks. You'll also encounter general game programming wisdom, tips for performance improvement, as well as pointers for alternative implementations and further reading. It is assumed that the reader has previous programming knowledge, though not necessarily with Objective-C. Related topics such as Xcode, Objective-C 2.0 , the iOS 5 SDK, and OpenGL are only discussed where absolutely necessary. This book also features new related tools, including the new Kobold2D project. What you'll learn * The core cocos2d game engine API and the Box2d physics engine * The process and best practices of game development in the context of cocos2d and its related tools * How to gain enthusiasm and excitement in creating your own game apps * Where to go from here: further information and alternative implementations * To enhance your apps' marketability on the Apple iTunes and App Store Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.

- Softcover
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
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Condition: New. Num Pages: 570 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade). Dimension: 254 x 178 x 27. Weight in Grams: 1004. . 2012. Paperback. . . . .

- Softcover
- First Edition
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
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Condition: New. Num Pages: 548 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade). Dimension: 235 x 191 x 27. Weight in Grams: 918. . 2011. 1st ed. paperback. . . . .

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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- Softcover
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- Softcover
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- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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- Softcover
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- Softcover
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- Softcover
Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Condition: New. Num Pages: 548 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade). Dimension: 235 x 191 x 27. Weight in Grams: 918. . 2011. 1st ed. paperback. . . . . Books ship from the US and Ireland.