Affective Computing Computer Games by Liu Keun Lin (16 results)

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  • Language: English

    Published by VDM Verlag, 2009

    3639161645 / 9783639161649

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    Condition: New. Picture Shown is For Illustration Purposes Only, Please See Below For Further DetailsCONDITION ? NEW SEALED.

  • Language: English

    Published by VDM Verlag, 2009

    3639161645 / 9783639161649

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  • Language: English

    Published by VDM Verlag 7/10/2009, 2009

    3639161645 / 9783639161649

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    Paperback or Softback. Condition: New. Affective Computing for Computer Games. Book.

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    Language: English

    Published by VDM Verlag, DE, 2009

    3639161645 / 9783639161649

    • Softcover

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  • Language: English

    Published by VDM Verlag, 2009

    3639161645 / 9783639161649

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  • Language: English

    Published by VDM Verlag, 2009

    3639161645 / 9783639161649

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  • Language: English

    Published by VDM Verlag, 2009

    3639161645 / 9783639161649

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    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by VDM Verlag, 2009

    3639161645 / 9783639161649

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    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by VDM Verlag, 2009

    3639161645 / 9783639161649

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  • Language: English

    Published by VDM Verlag Dr. Müller, 2009

    3639161645 / 9783639161649

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Affective Computing for Computer Games | Bots with Emotions | Keun-Lin Liu | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2009 | VDM Verlag Dr. Müller | EAN 9783639161649 | Verantwortliche Person für die EU: OmniScriptum GmbH & Co. KG, Bahnhofstr. 28, 66111 Saarbrücken, info[at]akademikerverlag[dot]de | Anbieter: preigu.…

  • Language: English

    Published by VDM Verlag, DE, 2009

    3639161645 / 9783639161649

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  • Language: English

    Published by VDM Verlag 2009-07, 2009

    3639161645 / 9783639161649

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    PF. Condition: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by VDM Verlag, 2009

    3639161645 / 9783639161649

    • Softcover
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    PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by VDM Verlag, 2009

    3639161645 / 9783639161649

    • Softcover
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  • Language: English

    Published by VDM Verlag Dr. Müller, 2009

    3639161645 / 9783639161649

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    Seller: moluna, Greven, Germanymoluna

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    Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Liu Keun-LinKeun-Lin Liu is dedicated his career in software development forna decade, he is ninteresting in applying AI techniques in game design.nDr. Cheng-Seen Ho is a professor of Department of ComputernScience and Information nE.…

  • Language: English

    Published by VDM Verlag Dr. Müller, 2009

    3639161645 / 9783639161649

    • Softcover
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    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Just like traditional AI applications, game AI mainlyfocuses on rational inference. But in the real world, humandecision making is not only involving rationality, but also sense. Inthis book, we propose an architecture for the bot designers toinclude affective computing in a game bot by attributing emotions tothe bot. The architecture is based upon a variety of theories,including the famous OCC model. It treats Joy, Fear, Anger,Disgust, and Distress as five basic emotions. It uses three emotionalvariables, namely, Desirability of an event, Blameworthiness orPraiseworthiness of an action, and Appealingness of an object, to evaluatehow a specific emotion is affected by the environment. In additionto an ordinary Rational Action Engine, which controls the rationalbehavior of a bot, we add an Emotional Action Engine in thearchitecture to make the emotional behavior possible. An Action Arbitratoris equipped to decide, given a specific time and space, whether abot should follow the rational or emotional inference. The arbitratorsimulates how humans solve the conflicts between reason and emotion.…