Affective Computing for Computer Games : Bots with Emotions

Language: English

Published by VDM Verlag Dr. Müller, 2009

3639161645 / 9783639161649

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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nach der Bestellung gedruckt Neuware - Printed after ordering - Just like traditional AI applications, game AI mainlyfocuses on rational inference. But in the real world, humandecision making is not only involving rationality, but also sense. Inthis book, we propose an architecture for the bot designers toinclude affective computing in a game bot by attributing emotions tothe bot. The architecture is based upon a variety of theories,including the famous OCC model. It treats Joy, Fear, Anger,Disgust, and Distress as five basic emotions. It uses three emotionalvariables, namely, Desirability of an event, Blameworthiness orPraiseworthiness of an action, and Appealingness of an object, to evaluatehow a specific emotion is affected by the environment. In additionto an ordinary Rational Action Engine, which controls the rationalbehavior of a bot, we add an Emotional Action Engine in thearchitecture to make the emotional behavior possible. An Action Arbitratoris equipped to decide, given a specific time and space, whether abot should follow the rational or emotional inference. The arbitratorsimulates how humans solve the conflicts between reason and emotion.…

Seller Inventory # 9783639161649

Title
Affective Computing for Computer Games : Bots with Emotions
Author
Keun-Lin Liu
Publisher
VDM Verlag Dr. Müller
Publication year
2009
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
3639161645
ISBN 13
9783639161649
Item weight
107 grams
Dimensions
220x150x4 mm

AHA-BUCH GmbH

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