ISBN: 9781032936611 - The Games That Computers (and Humans) Play: A Non-technical Introduction to Artificial Intelligence (chapman & Hall/crc Artificial Intelligence and Robotics Series) (20 results)

Language: English
Published by Chapman and Hall/CRC, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by Chapman and Hall/CRC, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by Chapman and Hall/CRC, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by Chapman and Hall/CRC, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by Chapman and Hall/CRC, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by Chapman and Hall/CRC, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by Chapman and Hall/CRC, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by Chapman and Hall/CRC, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by Taylor & Francis Ltd, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by Taylor and Francis Ltd, GB, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Hardback. Condition: New. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer's successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computer's approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence.…

Language: English
Published by Chapman & Hall, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by Taylor and Francis Ltd, GB, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Hardback. Condition: New. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer's successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computer's approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence.…

Language: English
Published by Taylor & Francis Ltd, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Hardcover. Condition: new. Hardcover. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computers successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computers approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Language: English
Published by Taylor & Francis Ltd, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
- Print on Demand
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Hardcover. Condition: new. Hardcover. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computers successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computers approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Language: English
Published by CRC Press, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
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Language: English
Published by CRC Press, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
- Print on Demand
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Games that Computers (and Humans) Play
Jonathan Schaeffer (University of Alberta Computing Science, Alberta, Canada)
Language: English
Published by CRC Press, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
- Print on Demand
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Jonathan Schaeffer is an internationally known researcher in artificial intelligence and a distinguished University Professor of Computing Science, University of Alberta. He is Fellow of the Association for the Advancement of Artificial Intelligen.…

The Games that Computers (and Humans) Play : A Non-Technical Introduction to Artificial Intelligence
Language: English
Published by Chapman And Hall/CRC, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
- Print on Demand
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Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer's successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computer's approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence.…

Language: English
Published by Taylor & Francis Ltd, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
- Print on Demand
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Hardcover. Condition: new. Hardcover. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computers successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computers approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence. The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

The Games that Computers (and Humans) Play | A Non-Technical Introduction to Artificial Intelligence
Language: English
Published by Chapman and Hall/CRC, 2026
Series: Book 48 of 48 - Chapman & Hall/CRC Artificial Intelligence and Robotics
- Hardcover
- Print on Demand
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Buch. Condition: Neu. The Games that Computers (and Humans) Play | A Non-Technical Introduction to Artificial Intelligence | Jonathan Schaeffer | Buch | Einband - fest (Hardcover) | Englisch | 2026 | Chapman and Hall/CRC | EAN 9781032936611 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …