Isbn: 9780198794844 - Games User Research (31 results)

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Hardback. Condition: Fair. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.…

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Hardback. Condition: Fair. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.…

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    hardcover. Condition: Good. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Softcover

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, Oxford, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Hardcover. Condition: new. Hardcover. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and toshape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the gameindustry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when,how platforms influence user research practices, and much, much more. Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Condition: New. 2018. Hardcover. . . . . .

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, GB, 2018

    0198794843 / 9780198794844

    • Hardcover

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    Hardback. Condition: New. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.…

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

    • Hardcover

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

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    Condition: New. In English.

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

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  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

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  • Language: English

    Published by Oxford University Press, 2018

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  • Language: English

    Published by Oxford Univ Pr, 2018

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  • Language: English

    Published by Oxford University Press, GB, 2018

    0198794843 / 9780198794844

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    Hardback. Condition: New. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX.This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.…

  • Language: English

    Published by Oxford University Press, 2018

    0198794843 / 9780198794844

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  • Language: English

    Published by Oxford University Press, 2018

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    HRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

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  • Language: English

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  • Language: English

    Published by Oxford University Press OUP, 2018

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  • Language: English

    Published by Oxford University Press, 2018

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with ga.…