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Add to basketSoftcover. Condition: Très bon. Ancien livre de bibliothèque. Edition 2012. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2012. Ammareal gives back up to 15% of this item's net price to charity organizations.
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Paperback. Condition: New. 1st ed. Learn cocos2d Game Development with iOS 5 provides a rock-solid introduction to the cocos2d iPhone and iPad game apps engine and related tools. It focuses on the process of creating several game apps made entirely using cocos2d with little or no use of the iOS 5 SDK and OpenGL code. By creating 2-3 sample game apps while working through the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (particle effects), and others. The example games are modeled after popular App Store games, so they're relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common questions for cocos2d beginners. As you advance, you'll learn how to successfully avoid common stumbling blocks. You'll also encounter general game programming wisdom, tips for performance improvement, as well as pointers for alternative implementations and further reading. It is assumed that the reader has previous programming knowledge, though not necessarily with Objective-C. Related topics such as Xcode, Objective-C 2.0 , the iOS 5 SDK, and OpenGL are only discussed where absolutely necessary. This book also features new related tools, including the new Kobold2D project. What you'll learn * The core cocos2d game engine API and the Box2d physics engine * The process and best practices of game development in the context of cocos2d and its related tools * How to gain enthusiasm and excitement in creating your own game apps * Where to go from here: further information and alternative implementations * To enhance your apps' marketability on the Apple iTunes and App Store Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.
Paperback. Condition: New. 1st ed.
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
First Edition
Paperback. Condition: New. 1st ed. Learn cocos2d Game Development with iOS 5 provides a rock-solid introduction to the cocos2d iPhone and iPad game apps engine and related tools. It focuses on the process of creating several game apps made entirely using cocos2d with little or no use of the iOS 5 SDK and OpenGL code. By creating 2-3 sample game apps while working through the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (particle effects), and others. The example games are modeled after popular App Store games, so they're relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common questions for cocos2d beginners. As you advance, you'll learn how to successfully avoid common stumbling blocks. You'll also encounter general game programming wisdom, tips for performance improvement, as well as pointers for alternative implementations and further reading. It is assumed that the reader has previous programming knowledge, though not necessarily with Objective-C. Related topics such as Xcode, Objective-C 2.0 , the iOS 5 SDK, and OpenGL are only discussed where absolutely necessary. This book also features new related tools, including the new Kobold2D project. What you'll learn * The core cocos2d game engine API and the Box2d physics engine * The process and best practices of game development in the context of cocos2d and its related tools * How to gain enthusiasm and excitement in creating your own game apps * Where to go from here: further information and alternative implementations * To enhance your apps' marketability on the Apple iTunes and App Store Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.
Paperback. Condition: New. 1st ed.
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New. Num Pages: 570 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade). Dimension: 254 x 178 x 27. Weight in Grams: 1004. . 2012. Paperback. . . . .
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 36.97
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Condition: New. Num Pages: 570 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade). Dimension: 254 x 178 x 27. Weight in Grams: 1004. . 2012. Paperback. . . . . Books ship from the US and Ireland.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 515 pages. 9.50x7.50x1.25 inches. In Stock.
Language: English
Published by Apress, Incorporated, 2011
ISBN 10: 1430238135 ISBN 13: 9781430238133
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 532.
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
First Edition
Paperback. Condition: New. 1st ed. Learn cocos2d Game Development with iOS 5 provides a rock-solid introduction to the cocos2d iPhone and iPad game apps engine and related tools. It focuses on the process of creating several game apps made entirely using cocos2d with little or no use of the iOS 5 SDK and OpenGL code. By creating 2-3 sample game apps while working through the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (particle effects), and others. The example games are modeled after popular App Store games, so they're relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common questions for cocos2d beginners. As you advance, you'll learn how to successfully avoid common stumbling blocks. You'll also encounter general game programming wisdom, tips for performance improvement, as well as pointers for alternative implementations and further reading. It is assumed that the reader has previous programming knowledge, though not necessarily with Objective-C. Related topics such as Xcode, Objective-C 2.0 , the iOS 5 SDK, and OpenGL are only discussed where absolutely necessary. This book also features new related tools, including the new Kobold2D project. What you'll learn * The core cocos2d game engine API and the Box2d physics engine * The process and best practices of game development in the context of cocos2d and its related tools * How to gain enthusiasm and excitement in creating your own game apps * Where to go from here: further information and alternative implementations * To enhance your apps' marketability on the Apple iTunes and App Store Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.
Paperback. Condition: New. 1st ed.
Seller: Rarewaves.com UK, London, United Kingdom
First Edition
Paperback. Condition: New. 1st ed. Learn cocos2d Game Development with iOS 5 provides a rock-solid introduction to the cocos2d iPhone and iPad game apps engine and related tools. It focuses on the process of creating several game apps made entirely using cocos2d with little or no use of the iOS 5 SDK and OpenGL code. By creating 2-3 sample game apps while working through the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (particle effects), and others. The example games are modeled after popular App Store games, so they're relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common questions for cocos2d beginners. As you advance, you'll learn how to successfully avoid common stumbling blocks. You'll also encounter general game programming wisdom, tips for performance improvement, as well as pointers for alternative implementations and further reading. It is assumed that the reader has previous programming knowledge, though not necessarily with Objective-C. Related topics such as Xcode, Objective-C 2.0 , the iOS 5 SDK, and OpenGL are only discussed where absolutely necessary. This book also features new related tools, including the new Kobold2D project. What you'll learn * The core cocos2d game engine API and the Box2d physics engine * The process and best practices of game development in the context of cocos2d and its related tools * How to gain enthusiasm and excitement in creating your own game apps * Where to go from here: further information and alternative implementations * To enhance your apps' marketability on the Apple iTunes and App Store Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.
Paperback. Condition: New. 1st ed.
ISBN 10: 7302318921 ISBN 13: 9787302318927
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2013-05-01 Pages: 480 Publisher: Tsinghua University Press iOScocos2d2 game development real ( 3rd Edition ) details cocos2d game engine. is concerned that the process of creating a complete cocos2d game instead of showing a large number of the iOSSDK or OpenGL code. Cocos2d2 game development in the learning process. you will learn the important cocos2d game engine programming concepts and completed some of the best practices for mobile game developers . including batch p.Four Satisfaction guaranteed,or money back.
Language: English
Published by Apress, Incorporated, 2011
ISBN 10: 1430238135 ISBN 13: 9781430238133
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 532 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. 1. For , iOS 5 for iPhone 4S or iPhone 4 and iPad 2 game apps development. 2. Updates the first edition, which is a best selling book. 3. cocos2D is the leading, de-facto standard framework used by a majority of first timer game apps developer.
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Aims to be a first book on cocos2d 2.0 Continues strong selling performance of previous books on cocos2d by Steffen Itterheim. iOS, cocos2d and games development are hot tech and book market areas. Steffen Itterh.