Seller: Scissortail, Oklahoma City, OK, U.S.A.
Condition: good. This is a pre-loved book that shows moderate signs of wear from previous reading. You may notice creases, edge wear, or a cracked spine, but it remains in solid, readable condition.Please note:-May include library or rental stickers, stamps, or markings.-Supplemental materials e.g., CDs, access codes, inserts are not guaranteed.-Box sets may not come with the original outer box. If it does, the box will not be in perfect condition. -Sourced from donation centers; authenticity not verified with publisher. Your satisfaction is our top priority! If you have any questions or concerns about your order, please don't hesitate to reach out. Thank you for shopping with us and supporting small businessâ"happy reading!
Seller: Textbooks_Source, Columbia, MO, U.S.A.
hardcover. Condition: New. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Hardback. Condition: New.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. An argument that production tools shape the aesthetics and political economy of games as an expressive medium.An argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices. "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New.
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 158 pages. 8.25x5.25x0.10 inches. In Stock.
Language: English
Published by MIT Press 2021-02-16, 2021
ISBN 10: 0262044838 ISBN 13: 9780262044837
Seller: Chiron Media, Wallingford, United Kingdom
Hardcover. Condition: New.
Language: English
Published by transcript publishing, 2009
ISBN 10: 3837612406 ISBN 13: 9783837612400
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Condition: New. 2021. Hardcover. . . . . .
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by transcript publishing, 2009
ISBN 10: 3837612406 ISBN 13: 9783837612400
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Transcript Verlag, Bielefeld, 2009
ISBN 10: 3837612406 ISBN 13: 9783837612400
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making. "Real Wars on Virtual Battlefields" analyes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until today. Unlike most related scholarly works, which focus on digital games, this book drafts a model of programmable media that is grounded in a close reading of the key technologies. Key technologies reviewed are most notably the paradigm of object-oriented programming and technical disciplines from a humanities perspective. This model is then applied to analye the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage, and military decision-making. Stefan Werning is currently working at Nintendo of Europe as a usergenerated content supervisor. His research fields include the history of technology, new-media phenomena, and the theoriation of transmedia products and practices. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by Transcript Verlag, DE, 2009
ISBN 10: 3837612406 ISBN 13: 9783837612400
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. 2021. Hardcover. . . . . . Books ship from the US and Ireland.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Hardback. Condition: New. New copy - Usually dispatched within 3 working days.
Published by Penguin Random House
ISBN 10: 0262044838 ISBN 13: 9780262044837
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: As New. Unread copy in mint condition.
Published by Penguin Random House
ISBN 10: 0262044838 ISBN 13: 9780262044837
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: New. Brand New.
Language: German
Published by SATYR Verlag; 1. Edition (2. September 2024), 2024
ISBN 10: 3910775187 ISBN 13: 9783910775183
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Hardback. Condition: New.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New. Num Pages: 412 pages, 40 b/w photos. BIC Classification: JPA. Category: (G) General (US: Trade). Dimension: 135 x 226 x 29. Weight in Grams: 586. . 2009. Paperback. . . . .
Language: English
Published by transcript publishing, 2009
ISBN 10: 3837612406 ISBN 13: 9783837612400
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by transcript publishing, 2009
ISBN 10: 3837612406 ISBN 13: 9783837612400
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Condition: New. Num Pages: 412 pages, 40 b/w photos. BIC Classification: JPA. Category: (G) General (US: Trade). Dimension: 135 x 226 x 29. Weight in Grams: 586. . 2009. Paperback. . . . . Books ship from the US and Ireland.
Condition: NEW.