Karan Sequeira (17 results)

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  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by Packt Publishing Limited, GB, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. About This BookExplore the powerful features of Cocos2d-x and use them to your advantageTackle commonly faced problems while creating popular 2D gamesA step-by-step guide to help you understand and develop some of the most popular games of the industry such as Angry BirdWho This Book Is For If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.What You Will LearnTake advantage of the open source nature of Cocos2d-x by extending the engine to customize and add your own features to itDesign games with level-based and time-based difficulty progression, which are very addictive and keeps users engagedMaximize user interaction by implementing intuitive gestures and tilt controlsImplement advanced physics engine features such as PreSolve and PostSolve eventsAdd realism to your game by using a touch event, and use it to control a gameImplement circle-to-circle collision detection in your gamesBuild the same project on multiple platforms, such as Android and Windows, effortlesslyIn DetailPacked with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

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    Condition: New. pp. 392.

  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Packt Publishing 2015-07-27, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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    Paperback. Condition: New.

  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: Mispah books, Redhill, SURRE, United KingdomMispah books

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  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Packt Publishing Limited, GB, 2015

    1783985267 / 9781783985265

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Paperback. Condition: New. About This BookExplore the powerful features of Cocos2d-x and use them to your advantageTackle commonly faced problems while creating popular 2D gamesA step-by-step guide to help you understand and develop some of the most popular games of the industry such as Angry BirdWho This Book Is For If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.What You Will LearnTake advantage of the open source nature of Cocos2d-x by extending the engine to customize and add your own features to itDesign games with level-based and time-based difficulty progression, which are very addictive and keeps users engagedMaximize user interaction by implementing intuitive gestures and tilt controlsImplement advanced physics engine features such as PreSolve and PostSolve eventsAdd realism to your game by using a touch event, and use it to control a gameImplement circle-to-circle collision detection in your gamesBuild the same project on multiple platforms, such as Android and Windows, effortlesslyIn DetailPacked with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover
    • Print on Demand

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover
    • Print on Demand

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New. Print on Demand pp. 392.

  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover
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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. 392.

  • Language: English

    Published by Packt Publishing Limited, 2015

    1783985267 / 9781783985265

    • Softcover
    • Print on Demand

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.

  • Language: English

    Published by Packt Publishing, 2015

    1783985267 / 9781783985265

    • Softcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.