Kamp Michiel (54 results)

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Ludomusicology : Approaches to Video Game Music
Kamp, Michiel (EDT); Summers, Tim (EDT); Sweeney, Mark (EDT)
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- Softcover
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Ludomusicology : Approaches to Video Game Music
Kamp, Michiel (EDT); Summers, Tim (EDT); Sweeney, Mark (EDT)
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- Softcover
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Paperback. Condition: New. The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music. …

Language: English
Published by Oxford University Press, 2024
- Softcover
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Language: English
Published by Oxford University Press, 2024
- Softcover
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Language: English
Published by Oxford University Press, 2024
- Softcover
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Language: English
Published by Oxford University Press, 2024
- Softcover
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Language: English
Published by Oxford University Press Inc, US, 2024
- Softcover
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Paperback. Condition: New. Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.…

Language: English
Published by Equinox Publishing (Indonesia) 2016-09-01, 2016
- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Language: English
Published by Oxford University Press Inc, New York, 2024
- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condition: new. Paperback. Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology,Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing.As a background, music is not attended to at all, but can still bedescribed in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these fourcategories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Language: English
Published by Oxford Univ Pr, 2024
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Ludomusicology : Approaches to Video Game Music
Kamp, Michiel (EDT); Summers, Tim (EDT); Sweeney, Mark (EDT)
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Language: English
Published by Oxford University Press Inc, US, 2024
- Softcover
Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
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Paperback. Condition: New. Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.…

The Legend of Zelda: Ocarina of Time: A Game Music Companion (Studies in Game Sound and Music)
Tim Summers,Mark Sweeney,Melanie Fritsch,Michiel Kamp,Tim Summers
Language: English
Published by Intellect Books 2022-03-15, 2022
- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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- Softcover
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Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

Language: English
Published by Oxford University Press, 2024
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Ludomusicology : Approaches to Video Game Music
Kamp, Michiel (EDT); Summers, Tim (EDT); Sweeney, Mark (EDT)
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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- Softcover
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
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Condition: New. Editor(s): Kamp, Michiel; Summers, Tim; Sweeney, Mark. Series: Genre, Music & Sound. Num Pages: 240 pages, illustrations. BIC Classification: AVA; AVS; UDX. Category: (G) General (US: Trade). Dimension: 158 x 234 x 17. Weight in Grams: 372. . 2016. Paperback. . . . .

Language: English
Published by Oxford University Press, 2024
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Language: English
Published by OUP USA 2024-02-26, 2024
- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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- Softcover
Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Condition: New. Editor(s): Kamp, Michiel; Summers, Tim; Sweeney, Mark. Series: Genre, Music & Sound. Num Pages: 240 pages, illustrations. BIC Classification: AVA; AVS; UDX. Category: (G) General (US: Trade). Dimension: 158 x 234 x 17. Weight in Grams: 372. . 2016. Paperback. . . . . Books ship from the US and Ireland.…

Language: English
Published by Oxford Univ Pr, 2024
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Language: English
Published by Oxford University Press Jan 2024, 2024
- Softcover
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Taschenbuch. Condition: Neu. Neuware - Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites 'playing along' to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.…

Language: English
Published by Oxford University Press Inc, New York, 2024
- Softcover
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
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Paperback. Condition: new. Paperback. Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology,Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing.As a background, music is not attended to at all, but can still bedescribed in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these fourcategories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Language: English
Published by Oxford University Press Inc, US, 2024
- Softcover
Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
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Paperback. Condition: New. Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.…