Kamp Michiel (54 results)

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  • Language: English

    Published by Equinox Publishing, 2016

    1781791988 / 9781781791981

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    Condition: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

  • Language: English

    Published by Equinox Publishing, 2016

    1781791988 / 9781781791981

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  • Language: English

    Published by Equinox Publishing, 2016

    1781791988 / 9781781791981

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  • Language: English

    Published by Equinox Publishing, 2016

    1781791988 / 9781781791981

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  • Language: English

    Published by Equinox Publishing, 2016

    1781791988 / 9781781791981

    • Softcover
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  • Language: English

    Published by Equinox Publishing, 2016

    1781791988 / 9781781791981

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  • Language: English

    Published by Equinox Publishing Ltd, GB, 2016

    1781791988 / 9781781791981

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    Paperback. Condition: New. The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music. …

  • Language: English

    Published by Oxford University Press, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

    • Softcover

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  • Language: English

    Published by Oxford University Press, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

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  • Language: English

    Published by Oxford University Press, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

    • Softcover

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  • Language: English

    Published by Oxford University Press, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

    • Softcover

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  • Language: English

    Published by Oxford University Press Inc, US, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

    • Softcover

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    Paperback. Condition: New. Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.…

  • Language: English

    Published by Equinox Publishing (Indonesia) 2016-09-01, 2016

    1781791988 / 9781781791981

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  • Language: English

    Published by Equinox Publishing, 2016

    1781791988 / 9781781791981

    • Softcover

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    Condition: New. In English.

  • Language: English

    Published by Oxford University Press Inc, New York, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

    • Softcover

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    Paperback. Condition: new. Paperback. Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology,Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing.As a background, music is not attended to at all, but can still bedescribed in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these fourcategories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by Oxford Univ Pr, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

    • Softcover

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    Paperback. Condition: Brand New. 224 pages. 8.90x6.40x0.90 inches. In Stock.

  • Language: English

    Published by Equinox Publishing, 2016

    1781791988 / 9781781791981

    • Softcover

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  • Language: English

    Published by Oxford University Press Inc, US, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

    • Softcover

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    Paperback. Condition: New. Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.…

  • Language: English

    Published by Intellect Books 2022-03-15, 2022

    1789385679 / 9781789385670

    Series: Book 1 of 1 - Studies in Game Sound and Music

    • Softcover

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  • Language: English

    Published by Equinox Publishing, 2016

    1781791988 / 9781781791981

    • Softcover

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by Oxford University Press, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

    • Softcover

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  • Language: English

    Published by Equinox Publishing, 2016

    1781791988 / 9781781791981

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  • Language: English

    Published by Equinox, 2016

    1781791988 / 9781781791981

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    Condition: New. Editor(s): Kamp, Michiel; Summers, Tim; Sweeney, Mark. Series: Genre, Music & Sound. Num Pages: 240 pages, illustrations. BIC Classification: AVA; AVS; UDX. Category: (G) General (US: Trade). Dimension: 158 x 234 x 17. Weight in Grams: 372. . 2016. Paperback. . . . .

  • Language: English

    Published by Oxford University Press, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

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  • Language: English

    Published by OUP USA 2024-02-26, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

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  • Language: English

    Published by Equinox, 2016

    1781791988 / 9781781791981

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    Condition: New. Editor(s): Kamp, Michiel; Summers, Tim; Sweeney, Mark. Series: Genre, Music & Sound. Num Pages: 240 pages, illustrations. BIC Classification: AVA; AVS; UDX. Category: (G) General (US: Trade). Dimension: 158 x 234 x 17. Weight in Grams: 372. . 2016. Paperback. . . . . Books ship from the US and Ireland.…

  • Language: English

    Published by Oxford Univ Pr, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

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    Paperback. Condition: Brand New. 224 pages. 8.90x6.40x0.90 inches. In Stock.

  • Language: English

    Published by Oxford University Press Jan 2024, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

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    Taschenbuch. Condition: Neu. Neuware - Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites 'playing along' to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.…

  • Language: English

    Published by Oxford University Press Inc, New York, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

    • Softcover

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    Paperback. Condition: new. Paperback. Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology,Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing.As a background, music is not attended to at all, but can still bedescribed in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these fourcategories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Language: English

    Published by Oxford University Press Inc, US, 2024

    0197651224 / 9780197651223

    Series: Book 25 of 32 - Oxford Music/Media

    • Softcover

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    Paperback. Condition: New. Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music's cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.…