Hendricks Sean Q (19 results)

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  • Language: English

    Published by McFarland, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: HPB-Ruby, Dallas, TX, U.S.A.HPB-Ruby

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    Condition: Used - Very good

    £ 17.91

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    Paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by McFarland, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

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    Condition: Used - Very good

    £ 16.12

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by McFarland, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    Condition: New

    £ 23.03

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by McFarland, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: New

    £ 27.67

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    Condition: New.

  • Language: English

    Published by McFarland and Co Inc, US, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.…

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    Language: English

    Published by McFarland, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: Bookbot, Prague, Czech RepublicBookbot

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    Condition: Used - As new

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    Softcover. Condition: As New. Leichte Kratzer / Abnutzungen / Druckstellen. Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.…

  • Language: English

    Published by McFarland 2006-04, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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    Condition: New

    £ 23.55

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    PF. Condition: New.

  • Language: English

    Published by McFarland, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: Used - As new

    £ 38.47

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by McFarland, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New

    £ 30.00

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    Condition: New. In English.

  • Language: English

    Published by McFarland, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: New

    £ 26.03

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    Condition: New.

  • Language: English

    Published by McFarland & Co Inc Pub, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Condition: New

    £ 41.21

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    Paperback. Condition: Brand New. 1st edition. 224 pages. 9.25x6.25x0.75 inches. In Stock.

  • Language: English

    Published by McFarland, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

    £ 43.30

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by McFarland and Co Inc, US, 2006

    0786424362 / 9780786424368

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Condition: New

    £ 27.03

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    Paperback. Condition: New. Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.…

  • Language: English

    Published by McFarland & Company, Incorporated Publishers, 2006

    0786424362 / 9780786424368

    • Softcover
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    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New

    £ 47.56

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    Condition: New. Print on Demand pp. viii + 224.

  • Language: English

    Published by McFarland & Company, Incorporated Publishers, 2006

    0786424362 / 9780786424368

    • Softcover
    • Print on Demand

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New

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    Condition: New. Print on Demand pp. viii + 224 Index.

  • Language: English

    Published by McFarland & Company, Incorporated Publishers, 2006

    0786424362 / 9780786424368

    • Softcover
    • Print on Demand

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New

    £ 48.84

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    Condition: New. PRINT ON DEMAND pp. viii + 224.

  • Language: English

    Published by Mcfarland, 2006

    0786424362 / 9780786424368

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Condition: New

    £ 44.42

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.…

  • Language: English

    Published by McFarland and Company, Inc., 2006

    0786424362 / 9780786424368

    • Softcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    Condition: New

    £ 37.71

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the c.…

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    Language: English

    Published by McFarland, 2006

    0786424362 / 9780786424368

    • Softcover
    • Print on Demand

    Seller: preigu, Osnabrück, Germanypreigu

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    Condition: New

    £ 39.15

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    Taschenbuch. Condition: Neu. Gaming as Culture | Essays on Reality, Identity and Experience in Fantasy Games | J. Patrick Williams (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2006 | McFarland | EAN 9780786424368 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…