Paperback. Condition: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by American Mathematical Society, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
Condition: new.
Language: English
Published by MP-AMM American Mathematical, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by American Mathematical Society, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by American Mathematical Society, US, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. This book offers a gentle introduction to Hex, the classic board game created by Piet Hein and popularized by John Nash and Martin Gardner. The first three chapters cover rules, basic strategy, and history. The remaining eight chapters cover a variety of topics: mathematical properties (there are no draws, the first player can win, the acute corner is a losing first move), the related game of Y, winning strategies for small boards, how computers play Hex, an analysis of Random-Move Hex (where one or both players move randomly) and Dark Hex (the imperfect information version of the game, where you can't see your opponent's moves). Did we mention puzzles? There are puzzles in every chapter, with solutions.This book is intended for anyone interested in playing board games or learning some recreational mathematics. It is written for a wide audience and will be enjoyed equally by general readers and professional mathematicians. The book could be used as a textbook or companion resource for a topics course on recreational mathematics or game theory or as a source for undergraduate research questions.
Language: English
Published by American Mathematical Society, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Condition: As New. Unread book in perfect condition.
Language: English
Published by American Mathematical Society, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New. 2022. Paperback. . . . . .
Language: English
Published by American Mathematical Society, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 124 pages. 9.00x6.00x0.50 inches. In Stock.
Language: English
Published by American Mathematical Society, Providence, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. This book offers a gentle introduction to Hex, the classic board game created by Piet Hein and popularized by John Nash and Martin Gardner. The first three chapters cover rules, basic strategy, and history. The remaining eight chapters cover a variety of topics: mathematical properties (there are no draws, the first player can win, the acute corner is a losing first move), the related game of Y, winning strategies for small boards, how computers play Hex, an analysis of Random-Move Hex (where one or both players move randomly) and Dark Hex (the imperfect information version of the game, where you can't see your opponent's moves). Did we mention puzzles? There are puzzles in every chapter, with solutions.This book is intended for anyone interested in playing board games or learning some recreational mathematics. It is written for a wide audience and will be enjoyed equally by general readers and professional mathematicians. The book could be used as a textbook or companion resource for a topics course on recreational mathematics or game theory or as a source for undergraduate research questions. Offers a gentle introduction to Hex, the classic board game created by Piet Hein and popularized by John Nash and Martin Gardner. The first three chapters cover rules, basic strategy, and history. The remaining eight chapters cover a variety of topics: mathematical properties, the related game of Y, winning strategies for small boards, and more. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by Taylor & Francis Ltd, London, 2019
ISBN 10: 0367144220 ISBN 13: 9780367144227
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside.FeaturesNew documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composerChapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and moreDozens of new puzzles and solutionsStudy guide for Hex playersSupplemenetary text for a course in game theory, discrete math, computer science, or science history Written for a wide audience, this is the full story of Hex, inside and out, with all its twists and turns: Heins creation, Lindhards puzzles, Nashs proofs, Gales Bridg-it, the game of Rex, Shannons machines, Bridg-its fall, Hexs resilience, Hex theory, the hunt for winning strategies, and the rise of Hexbots. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New.
Paperback or Softback. Condition: New. Hex: The Full Story. Book.
Language: English
Published by American Mathematical Society, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New.
Language: English
Published by American Mathematical Society, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. 2022. Paperback. . . . . . Books ship from the US and Ireland.
Language: English
Published by American Mathematical Society, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Condition: New. pp. 320.
Language: English
Published by Routledge 2019-02-08, 2019
ISBN 10: 0367144220 ISBN 13: 9780367144227
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New.
Language: English
Published by American Mathematical Society, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Condition: New.
Language: English
Published by American Mathematical Society, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Condition: New. pp. 320.
Condition: As New. Unread book in perfect condition.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 45.04
Quantity: Over 20 available
Add to basketCondition: New. In.
Language: English
Published by Taylor & Francis Ltd, 2019
ISBN 10: 0367144220 ISBN 13: 9780367144227
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Language: English
Published by Routledge 2019-02-08, 2019
ISBN 10: 0367144220 ISBN 13: 9780367144227
Seller: Chiron Media, Wallingford, United Kingdom
£ 41.93
Quantity: Over 20 available
Add to basketPaperback. Condition: New.
Paperback. Condition: Brand New. 312 pages. 9.25x6.00x0.75 inches. In Stock.
Language: English
Published by American Mathematical Society, Providence, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. This book offers a gentle introduction to Hex, the classic board game created by Piet Hein and popularized by John Nash and Martin Gardner. The first three chapters cover rules, basic strategy, and history. The remaining eight chapters cover a variety of topics: mathematical properties (there are no draws, the first player can win, the acute corner is a losing first move), the related game of Y, winning strategies for small boards, how computers play Hex, an analysis of Random-Move Hex (where one or both players move randomly) and Dark Hex (the imperfect information version of the game, where you can't see your opponent's moves). Did we mention puzzles? There are puzzles in every chapter, with solutions.This book is intended for anyone interested in playing board games or learning some recreational mathematics. It is written for a wide audience and will be enjoyed equally by general readers and professional mathematicians. The book could be used as a textbook or companion resource for a topics course on recreational mathematics or game theory or as a source for undergraduate research questions. Offers a gentle introduction to Hex, the classic board game created by Piet Hein and popularized by John Nash and Martin Gardner. The first three chapters cover rules, basic strategy, and history. The remaining eight chapters cover a variety of topics: mathematical properties, the related game of Y, winning strategies for small boards, and more. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Language: English
Published by Taylor & Francis Ltd, London, 2019
ISBN 10: 0367144220 ISBN 13: 9780367144227
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside.FeaturesNew documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composerChapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and moreDozens of new puzzles and solutionsStudy guide for Hex playersSupplemenetary text for a course in game theory, discrete math, computer science, or science history Written for a wide audience, this is the full story of Hex, inside and out, with all its twists and turns: Heins creation, Lindhards puzzles, Nashs proofs, Gales Bridg-it, the game of Rex, Shannons machines, Bridg-its fall, Hexs resilience, Hex theory, the hunt for winning strategies, and the rise of Hexbots. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Language: English
Published by American Mathematical Society, US, 2022
ISBN 10: 1470464926 ISBN 13: 9781470464929
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. This book offers a gentle introduction to Hex, the classic board game created by Piet Hein and popularized by John Nash and Martin Gardner. The first three chapters cover rules, basic strategy, and history. The remaining eight chapters cover a variety of topics: mathematical properties (there are no draws, the first player can win, the acute corner is a losing first move), the related game of Y, winning strategies for small boards, how computers play Hex, an analysis of Random-Move Hex (where one or both players move randomly) and Dark Hex (the imperfect information version of the game, where you can't see your opponent's moves). Did we mention puzzles? There are puzzles in every chapter, with solutions.This book is intended for anyone interested in playing board games or learning some recreational mathematics. It is written for a wide audience and will be enjoyed equally by general readers and professional mathematicians. The book could be used as a textbook or companion resource for a topics course on recreational mathematics or game theory or as a source for undergraduate research questions.