George Trafford (44 results)

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Eskimo Fantastic Art (Contributor Diana Trafford--Takushurnaituk.)
Swinton, George (Contributor Diana Trafford: Takushurnaituk.)
Published by University of Manitoba, Winnipeg
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[1972]. (4to paperback) Near fine. 34pp. Photographs, illustrations, notes, bibliography. Contributors include Diana Trafford (Takushurnaituk). Foreword by Virgil Hammock. (Art--Canada, Eskimo Art, Exhibition Catalog--Canada, Exhibition Catalog--Gallery III University of Manitoba, Gallery III--University of Manitoba, Inuit Art).

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Paperback. Condition: new. Paperback. Unity 2D Mobile Game Development with MonetizationBuild, Publish, and Earn from Profitable 2D Games for Android and iOS Using Ads and In-App Purchases.Have you ever built a Unity 2D game that worked technically, but struggled to perform well on mobile, gain traction, or generate revenue? Man…y developers can create gameplay, yet far fewer know how to ship a polished mobile game that runs smoothly, retains players, and monetizes responsibly. That gap is exactly where this book begins.This book provides a complete, production-focused approach to Unity 2D mobile game development with monetization. It shows you how to design and build real 2D games for Android and iOS, optimize them for mobile performance, and integrate ads and in-app purchases in ways that respect players while supporting sustainable revenue. Rather than isolated tips, you learn a connected workflow that carries you from project setup through post-launch scaling.Every chapter is grounded in practical execution. You learn not only what to do, but why it matters in real-world mobile environments. Performance constraints, device fragmentation, store requirements, analytics, and LiveOps considerations are treated as first-class concerns, not afterthoughts.By the end of this book, you will be able to: Structure Unity 2D projects for long-term maintainability and mobile deploymentBuild responsive 2D gameplay systems using sprites, tilemaps, physics, and UI ToolkitOptimize frame rate, memory usage, and battery consumption on mobile devicesIntegrate Unity Ads and in-app purchases with clean, reliable, production-ready patternsDesign hybrid monetization strategies that balance ads, IAPs, and player retentionUse analytics, metrics, and A/B testing to guide data-driven decisionsPrepare, publish, and operate a live mobile game with confidence after launchWhether you are an independent developer, a small studio team member, or an experienced Unity user moving into mobile, this book equips you with workflows and techniques that hold up beyond prototypes.If you are ready to stop guessing, ship with confidence, and build Unity 2D mobile games that perform, retain, and earn, this book is your next step. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Paperback. Condition: new. Paperback. Practical iOS & macOS Game Development with Swift and SpriteKitBuild Real 2D Games, Optimize Performance, and Ship Production-Ready Apps on Apple PlatformsHave you built a SpriteKit prototype that looked promising, but stalled when it came time to structure gameplay, improve performance, or…prepare for the App Store? Many developers can render sprites on screen, yet struggle to turn that work into a complete, reliable game that runs well across iOS and macOS. This book is written for developers who want to move beyond experiments and actually ship.Practical iOS & macOS Game Development with Swift and SpriteKit provides a clear, end-to-end approach to building real 2D games on Apple platforms. Rather than isolated examples, it shows how to design a solid game architecture, share code between iOS and macOS, handle input differences, tune performance, integrate services, and confidently release and maintain a production-ready app. Every chapter focuses on techniques that hold up under real-world constraints, not simplified demos.You will learn how to structure SpriteKit projects so gameplay logic remains testable and maintainable, how scenes, physics, cameras, and UI work together in a complete game loop, and how to manage assets, memory, and rendering efficiency as features grow. The book also covers testing strategies, continuous integration, monetization, analytics, notifications, and App Store submission, topics often skipped, yet critical to success.By the end of this book, you will be able to: Design a clean SpriteKit architecture that scales beyond a single sceneBuild responsive gameplay systems with physics, animation, and input handlingShare core game logic across iOS and macOS without duplicationIdentify and fix performance bottlenecks using proven optimization techniquesIntegrate Game Center, in-app purchases, analytics, and notifications responsiblyTest, automate, submit, and maintain a game built for long-term stabilityIf you already know Swift and want to build serious 2D games for Apple platforms, this book gives you the practical guidance most tutorials leave out. Take the next step from prototype to production, get the skills you need to build, ship, and support games that players can rely on. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Paperback. Condition: new. Paperback. Professional Unity Game DevelopmentBuild Production-Ready Games with Scalable Architecture, Clean C# Practices, and Performance-Focused WorkflowsProfessional Unity Game Development is written for developers who already know how to make games, but want to ship them reliably, maintain them con…fidently, and scale them without chaos.Have you ever built a Unity project that worked perfectly in development, only to become fragile during testing, painful to optimize, or stressful to ship? Do performance regressions, tangled MonoBehaviours, manual builds, or post-launch emergencies feel inevitable? They are not. Professional Unity development is a discipline, and it can be learned.This book provides a production-focused blueprint for building Unity games that hold up under real-world conditions. It shows how experienced teams structure projects, write clean and testable C# code, automate builds, profile performance accurately, pass certification, deploy updates safely, and operate live games long after launch. Instead of isolated tips, you get a cohesive workflow that treats development, deployment, and live operations as one continuous system.Inside, you will learn how to: Design scalable Unity project structures that support growth, collaboration, and long-term maintenanceApply clean C# practices tailored specifically for Unity, including decoupling logic from engine codeBuild gameplay systems that remain testable, data-driven, and hotfix-friendlyProfile CPU, GPU, and memory issues effectively, and fix them with confidenceSet up reliable build automation, CI/CD pipelines, and multi-platform release workflowsShip compliant builds that pass store review and certification without last-minute panicOperate live Unity games using analytics, hotfix strategies, live content updates, and controlled iterationEvery chapter emphasizes practical engineering decisions, not theory. Code examples are production-safe, workflows are battle-tested, and guidance is grounded in how Unity games are actually shipped and supported.If you are serious about releasing Unity games that perform well, scale cleanly, and survive beyond launch, this book gives you the systems and mindset to do exactly that.Buy Professional Unity Game Development today and start building Unity games that are ready for production, not just prototypes. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Paperback. Condition: new. Paperback. Unity 6 Mobile Game Development with MonetizationBuild Profitable Casual and Hybrid-Casual Games for Android and iOS Using Ads, IAP, and Proven Mobile StrategiesBy George TraffordWhat does it really take to build a mobile game that performs well, retains players, and generates consistent rev…enue, not just installs? Many Unity developers can ship a game, but far fewer know how to engineer it for profitability, scalability, and long-term operation in the highly competitive mobile market.This book provides a clear, production-focused answer. Unity 6 Mobile Game Development with Monetization is a practical guide to building, optimizing, and monetizing real mobile games using Unity 6. It focuses on the systems that matter after "it works" performance discipline, monetization architecture, analytics-driven decisions, and LiveOps-ready design. The emphasis is not on theory or toy projects, but on workflows and strategies used in shipped casual and hybrid-casual games.You will learn how to structure Unity 6 projects for mobile constraints, design monetization systems that respect players while driving revenue, and integrate ads, in-app purchases, and analytics without compromising stability or performance. The book connects game engineering with business realities, showing how technical decisions directly affect retention, ARPDAU, and long-term success on Android and iOS.By the end of this book, you will be able to: Build Unity 6 mobile games with performance-first architectureImplement ads and IAP systems that scale and remain maintainableUse analytics to guide design, tuning, and monetization decisionsDesign casual and hybrid-casual games with LiveOps in mindPrepare projects for real-world deployment, updates, and growthWritten in clear, direct language, this guide is designed for developers who want more than a finished build, they want a viable product. If your goal is to move beyond experimentation and start shipping mobile games that earn, retain, and scale, this book gives you the practical framework to do exactly that.Get your copy today and start building Unity 6 mobile games that are engineered for profit, not just release. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Paperback. Condition: new. Paperback. Practical Rust for Game DevelopmentBuild Real 2D and 3D Games Using Bevy, ECS Architecture, and High-Performance RustHave you ever started a game prototype that felt promising, only to watch it slow down, grow fragile, or become impossible to extend? Many developers want the performance and…safety of Rust and the flexibility of modern ECS-based engines, but struggle to turn those tools into production-ready games.Practical Rust for Game Development provides a clear, hands-on answer. This book shows you how to build real 2D and 3D games using Rust and Bevy, with an emphasis on correct architecture, predictable behavior, and workflows that scale. Instead of abstract theory, you'll work through concrete systems, input, physics, rendering, assets, UI, performance, and deployment, designed the way professional game codebases are actually built.You'll learn how to use Rust's ownership model to your advantage, how Bevy's ECS enables safe parallelism, and how to structure systems so features can grow without constant rewrites. Complete end-to-end projects demonstrate how individual systems come together, followed by practical refactoring techniques that prepare your game for long-term development and release.By the end of this book, you will be able to: Build complete 2D and 3D games with Bevy using clean ECS designApply Rust ownership and borrowing confidently in real-time game systemsIntegrate physics, input, audio, UI, and assets without fragile couplingOptimize performance using data-oriented patterns and system schedulingPrepare cross-platform builds, including desktop and WebAssemblyRefactor prototypes into stable, production-ready game codeWritten for intermediate developers, engine programmers, and professionals transitioning from other engines, this book prioritizes clarity, correctness, and real-world practices over shortcuts or gimmicks. Every chapter focuses on practical decisions you will face when shipping a game.If you're ready to stop fighting your tools and start building games that perform well, scale cleanly, and hold up over time, Practical Rust for Game Development is the guide you've been looking for. Get your copy today and start building with confidence. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Paperback. Condition: new. Paperback. Unreal Engine Game Development FoundationsUnderstand Engine Architecture, Gameplay Systems, and Professional Workflows for Building Real GamesDo you feel productive in Unreal Engine, but still unsure why things work the way they do, or how to scale beyond prototypes?Many developers can assem…ble scenes, follow tutorials, and ship small experiments, yet struggle when projects grow, performance matters, or professional workflows are required. Unreal Engine is powerful, but without a solid foundation, that power can become friction.Unreal Engine Game Development Foundations is the solution to that problem.This book presents Unreal Engine from a foundational, production-focused perspective, concentrating on engine architecture, gameplay systems, rendering and animation pipelines, performance discipline, networking models, and real-world workflows. Instead of walking you through isolated examples, it teaches you how Unreal Engine is structured, how its core systems interact, and how professional developers think when building real games.You will learn Unreal Engine in a way that outlives engine versions. The emphasis is on principles, patterns, and workflows that remain stable as features evolve, preparing you to adapt confidently to modern and future Unreal Engine releases.What you will gain from this bookA clear mental model of Unreal Engine's core architecture, including Actors, Components, Subsystems, and the gameplay frameworkPractical understanding of when and how to use Blueprints versus C++ in production scenariosReal-world insight into rendering, materials, lighting, animation systems, and performance trade-offsProven workflows for asset management, debugging, profiling, and optimizationA professional approach to multiplayer, networking, packaging, and release preparationConfidence to move from editor experimentation to stable, production-ready buildsWritten in clear, straightforward language, this book is ideal for developers who want more than surface-level knowledge. It is especially suited for programmers, technical designers, and intermediate Unreal users aiming to work at a professional standard.If you want to stop guessing, reduce rework, and build Unreal Engine projects with confidence and structure, Unreal Engine Game Development Foundations is the book to have on your desk.Build games the right way. Start with the foundation, get your copy today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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