High-Performance Game Programming with Godot 4 : Identify Performance Problems, Improve Frame Stability, Master Profiling Tools, and Build Faster, More Efficient Projects
Language: English
Published by Independently Published Aug 2026, 2026
Series: Book 2 of 4 - Godot 4 Game Engineering in Practice Series
- Softcover
- New

Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
AbeBooks seller since August 14, 2006
Condition: New
£ 40.86
Quantity: 2 available
Add to basketItem description from seller
Neuware - Have you built a Godot game that starts out smooth but gradually suffers from frame drops, stuttering, inconsistent performance, or slowdowns as new features are added Are you unsure whether the problem comes from your scripts, rendering, physics, navigation, or something else entirely If you're tired of guessing and want a proven approach to building faster, more responsive games, this book is your practical guide.High-Performance Game Programming with Godot 4 is written for developers who already understand the fundamentals of Godot and want to solve the performance challenges that appear as projects grow. Instead of offering random optimization tips, this book teaches a systematic process for identifying performance problems, analyzing their root causes, applying targeted improvements, and verifying measurable results.Using practical examples, original GDScript code, profiler analysis, and production-tested techniques, you'll learn how experienced developers optimize games without sacrificing clean architecture or creating unnecessary technical debt. Every chapter focuses on real scenarios and provides solutions you can apply immediately to your own projects.Inside this book, you'll learn how to: - Identify performance problems using Godot's Profiler, Monitors, and diagnostic tools.- Improve frame stability by reducing unnecessary CPU, GPU, and physics workload.- Write more efficient GDScript using modern coding practices and performance-conscious techniques.- Reduce rendering costs through better scene organization, visibility management, and draw call optimization.- Optimize physics, navigation, and gameplay systems as object counts increase.- Build scalable projects that perform consistently across desktop, mobile, and web platforms.- Measure performance improvements with confidence and avoid wasting time on ineffective optimizations.- Establish professional workflows that keep projects responsive as development continues.Whether you're developing a 2D platformer, a 3D action game, a strategy title, a simulation, or another interactive experience, the principles in this book will help you make informed engineering decisions that improve responsiveness, stability, and scalability throughout your project.Performance isn't about applying every optimization you can find, it's about understanding where your game spends its time and making the right improvements at the right moment. This book gives you the knowledge and practical techniques to solve performance problems with confidence while building games that are ready for real players.If you're ready to stop chasing performance issues and start building faster, smoother, and more efficient Godot games, get your copy of High-Performance Game Programming with Godot 4 today.…
Seller Inventory # 9798190496154
- Title
- High-Performance Game Programming with Godot 4 : Identify Performance Problems, Improve Frame Stability, Master Profiling Tools, and Build Faster, More Efficient Projects
- Author
- George Trafford
- Publisher
- Independently Published Aug 2026
- Publication year
- 2026
- Condition
- Neu
- Binding
- Taschenbuch
- Language
- English
- ISBN 13
- 9798190496154
- Item weight
- 515 grams
- Dimensions
- 254x178x16 mm
- Series
- Book 2 of 4: Godot 4 Game Engineering in Practice Series
High-Performance Game Programming with Godot 4 is written for developers who already understand the fundamentals of Godot and want to solve the performance challenges that appear as projects grow. Instead of offering random optimization tips, this book teaches a systematic process for identifying performance problems, analyzing their root causes, applying targeted improvements, and verifying measurable results.
Using practical examples, original GDScript code, profiler analysis, and production-tested techniques, you'll learn how experienced developers optimize games without sacrificing clean architecture or creating unnecessary technical debt. Every chapter focuses on real scenarios and provides solutions you can apply immediately to your own projects.
Inside this book, you'll learn how to:
- Identify performance problems using Godot's Profiler, Monitors, and diagnostic tools.
- Improve frame stability by reducing unnecessary CPU, GPU, and physics workload.
- Write more efficient GDScript using modern coding practices and performance-conscious techniques.
- Reduce rendering costs through better scene organization, visibility management, and draw call optimization.
- Optimize physics, navigation, and gameplay systems as object counts increase.
- Build scalable projects that perform consistently across desktop, mobile, and web platforms.
- Measure performance improvements with confidence and avoid wasting time on ineffective optimizations.
- Establish professional workflows that keep projects responsive as development continues.
Performance isn't about applying every optimization you can find, it's about understanding where your game spends its time and making the right improvements at the right moment. This book gives you the knowledge and practical techniques to solve performance problems with confidence while building games that are ready for real players.
If you're ready to stop chasing performance issues and start building faster, smoother, and more efficient Godot games, get your copy of High-Performance Game Programming with Godot 4 today.
"Synopsis" may belong to another edition of this title.
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