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Published by Nova Science Pub Inc, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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ISBN 10: 1608766926 ISBN 13: 9781608766925
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Published by Nova Science Pub Inc, 2010
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Published by Nova Science Pub Inc, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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Published by Nova Science Publishers, Incorporated, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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Published by Nova Science Publishers, Incorporated, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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Published by Nova Science Publishers, Incorporated, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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Published by Nova Science Publishers Inc, 2010
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Published by Nova Science Publishers Inc, 2010
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Published by Nova Science Pub Inc, 2010
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ISBN 10: 1608766926 ISBN 13: 9781608766925
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Published by Nova Science Publishers Inc 2010-10-28, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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Published by Nova Science Publishers Inc, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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Condition: New. Editor(s): Edvardsen, Frej; Kulle, Halsten. Num Pages: 385 pages, b/w photos, charts & illus. BIC Classification: JN. Category: (P) Professional & Vocational. Dimension: 266 x 189 x 30. Weight in Grams: 882. . 2010. UK ed. Hardcover. . . . .
Language: English
Published by Nova Science Pub Inc, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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Published by Nova Science Publishers Inc, US, 2010
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Published by Nova Science Publishers Inc, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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Gebunden. Condition: New. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. This title proposes a pattern-based design approach to overcome the problems and challenges of learnin.
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Published by Nova Science Publishers Inc, New York, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. This title proposes a pattern-based design approach to overcome the problems and challenges of learning-games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by Nova Science Publishers Inc, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. Editor(s): Edvardsen, Frej; Kulle, Halsten. Num Pages: 385 pages, b/w photos, charts & illus. BIC Classification: JN. Category: (P) Professional & Vocational. Dimension: 266 x 189 x 30. Weight in Grams: 882. . 2010. UK ed. Hardcover. . . . . Books ship from the US and Ireland.
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Published by Nova Science Publishers, Inc (US), 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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Published by Nova Science Publishers Inc, US, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
Seller: Rarewaves.com UK, London, United Kingdom
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Published by GAZELLE BOOK SERVICES Okt 2010, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
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Buch. Condition: Neu. Neuware - The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.
Seller: UK BOOKS STORE, London, LONDO, United Kingdom
Condition: New. Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 6-10 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if the Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.
Language: English
Published by Nova Science Publishers Inc, New York, 2010
ISBN 10: 1608766926 ISBN 13: 9781608766925
Seller: AussieBookSeller, Truganina, VIC, Australia
Hardcover. Condition: new. Hardcover. The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. This title proposes a pattern-based design approach to overcome the problems and challenges of learning-games. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.