Language: English
Published by John Benjamins Publishing Compan, 1999
ISBN 10: 155619434X ISBN 13: 9781556194344
Seller: Books From California, Simi Valley, CA, U.S.A.
Paperback. Condition: Fine. Brand New! Sealed in publisher's shrinkwrap. Never opened! No signs of wear.
Language: English
Published by John Benjamins Publishing Compan, 1999
ISBN 10: 155619434X ISBN 13: 9781556194344
Seller: Bookmans, Tucson, AZ, U.S.A.
Paperback. Condition: Good. Satisfaction 100% guaranteed.
Language: English
Published by John Benjamins Publishing Company, 1999
ISBN 10: 155619434X ISBN 13: 9781556194344
Seller: School Haus Books, Saginaw, MI, U.S.A.
Soft cover. Condition: Good. No Jacket. 1999 paperback/minor wear on the cover & slight sunning on its spine/clean & unmarked.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Bloomsbury Publishing Plc, US, 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by John Benjamins Publishing Compan, 1999
ISBN 10: 155619434X ISBN 13: 9781556194344
Seller: Books From California, Simi Valley, CA, U.S.A.
Paperback. Condition: New.
Language: English
Published by Lexington Books 4/28/2021, 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. The Augmented Reality of Pokïż½mon Go: Chronotopes, Moral Panic, and Other Complexities. Book.
Language: English
Published by Amsterdam-Philadelphia, John Benjamins Publishing Company. 1999, 1999
ISBN 10: 902725138X ISBN 13: 9789027251381
Seller: Antiquariaat Schot, Hendrik-Ido-Ambacht, Netherlands
Original publisher's sewn red paperback, title on spine and illustrated frontcover, 8vo: vi, 272pp., [ij], 10 contributors, list contributors, notes, references, name index, subject index. CONTENTS: Gary B. Palmer & Debra J. Occhi: Introduction: Linguistic Anthropology and Emotional Experience. 1. Harold Schiffman: Language, Primordialism and Sentiment. 2. James M. Wilce, Jr.: Transforming Laments: Performativity and Rationalization as Linguistic Ideologies. 3. Laine Berman: Dignity in Tragedy: How Javanese Women Speak of Emotion. 4. Cynthia Dickel Dunn: Public and Private Voices: Japanese Style Shifting and the Display of Affective Intensity. 5. Janet S. Shibamoto Smith: From Hiren to Happî-endo : Romantic Expression in the Japanese Love Story. 6. Debra J. Occhi: Sounds of the Heart and Mind: Mimetics of Emotional States in Japanese. 7. Gary B. Palmer & Heather Bennett & Les Stacey: Bursting with Grief, Erupting with Shame: A Conceptual and Grammatical Analysis of Emotion-Tropes in Tagalog. 8. Howard Grabois: The Convergence of Sociocultural Theory and Cognitive Linguistics: Lexical Semantics and the L2 Acquisition of Love, Fear and Happiness. 9. Zoltán Kövecses & Gary B. Palmer: Theory Language And Emotion Concepts: What Experientialists and Social Constructionists Have in Common. Very fine copy - as new., Volume 18: AiCR [Advances in Consciousness Research].
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 39.83
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 349 pages. 8.43x5.59x0.08 inches. In Stock.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 166 pages. 9.00x6.00x0.37 inches. In Stock.
Language: English
Published by John Benjamins Publishing Company, 1999
ISBN 10: 902725138X ISBN 13: 9789027251381
Seller: Phatpocket Limited, Waltham Abbey, HERTS, United Kingdom
Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Seller: Asano Bookshop, Nagoya, AICHI, Japan
Condition: Brand New. This volume examines the complexities created by Pokemon GO-the smartphone augmented reality game- from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokemon GO created a new way to inhabit the world. 08 Feb 2019.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Language: English
Published by Bloomsbury Publishing Plc, US, 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Language: English
Published by John Benjamins Publishing Company, 1999
ISBN 10: 155619434X ISBN 13: 9781556194344
Seller: SHIMEDIA, Brooklyn, NY, U.S.A.
Condition: New. Satisfaction Guaranteed or your money back.
Language: English
Published by Bloomsbury Publishing Plc, US, 2019
ISBN 10: 1498574912 ISBN 13: 9781498574914
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
£ 116.72
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Add to basketHardback. Condition: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 136 pages. 9.25x6.25x0.75 inches. In Stock.
Language: English
Published by Bloomsbury Publishing Plc, US, 2019
ISBN 10: 1498574912 ISBN 13: 9781498574914
Seller: Rarewaves.com UK, London, United Kingdom
£ 107.10
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Add to basketHardback. Condition: New. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the "real" physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors' experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, "nature" as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game's link to the wider social issue as it gets appropriated for "friendly authoritarian" goals of civil society, imposing various ideologies and accruing commercial gains. Through "participant observation" -all contributors have been avid Pokémon GO players themselves-this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Language: English
Published by Bloomsbury Publishing (UK), 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Language: English
Published by Bloomsbury Publishing (UK), 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
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Language: English
Published by Bloomsbury Publishing Plc, Lanham, MD, 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokemon onto the real physical world, drawing 30 million players in the first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and the multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, nature as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the games link to the wider social issue as it gets appropriated for friendly authoritarian goals of civil society, imposing various ideologies and accruing commercial gains. Through participant observation all contributors have been avid Pokemon GO players themselvesthis volume offers snapshots of the Pokemon GO effect from its initial stage as a social phenomenon to Spring 2018. This volume examines the complexities created by Pokemon GOthe smartphone augmented reality game from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokemon GO created a new way to inhabit the world. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Language: English
Published by Bloomsbury Publishing Plc, Lanham, MD, 2021
ISBN 10: 1498574939 ISBN 13: 9781498574938
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokemon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokemon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokemon onto the real physical world, drawing 30 million players in the first two weeks. Pokemon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokemon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokemon and the multifaceted ways we relate to our environment through Pokemon GO; the notion of space and time in Pokemon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokemon GO in urban walking with its complex relationships to public space, nature as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the games link to the wider social issue as it gets appropriated for friendly authoritarian goals of civil society, imposing various ideologies and accruing commercial gains. Through participant observation all contributors have been avid Pokemon GO players themselvesthis volume offers snapshots of the Pokemon GO effect from its initial stage as a social phenomenon to Spring 2018. This volume examines the complexities created by Pokemon GOthe smartphone augmented reality game from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced studies of how Pokemon GO created a new way to inhabit the world. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: moluna, Greven, Germany
Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This volume examines the complexities created by Pokemon GO-the smartphone augmented reality game- from an anthropological perspective. Through detailed text analyses, links to wider issues, and the phenomenology of playing, this collection provides nuanced.
Language: English
Published by Bloomsbury Publishing (UK), 2019
ISBN 10: 1498574912 ISBN 13: 9781498574914
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
HRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Language: English
Published by Bloomsbury Publishing (UK), 2019
ISBN 10: 1498574912 ISBN 13: 9781498574914
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
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Add to basketHRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.