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Published by Holt, Rinehart, andWinston, 1999
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Paperback. Condition: new. Paperback. This work examines how ideas of race in Dungeons & Dragons are rooted in more than 2,000 years of history, from ancient Greek depictions of "monstrous races" through early modern Europe. It shows how co-creator Gary Gygax formalized fantasy creatures using frameworks based on scientific taxonomy and nineteenth-century racial theory. These influences continue to shape how race functions in the game, especially in the depiction of orcs and drow--two groups identified by publisher Wizards of the Coast as particularly problematic. The book provides a historical overview, case studies in racial representation of orcs and drow, and interviews with players of color that provide insight into the experience of race during play. A concluding chapter notes progress and limitations in recent revisions to the game's treatment of race. Even as terms shift from "race" to "species," the author argues, the foundational logic of classification remains embedded in the fantasy genre. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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ISBN 10: 1476692122 ISBN 13: 9781476692128
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Paperback. Condition: new. Paperback. This work examines how ideas of race in Dungeons & Dragons are rooted in more than 2,000 years of history, from ancient Greek depictions of "monstrous races" through early modern Europe. It shows how co-creator Gary Gygax formalized fantasy creatures using frameworks based on scientific taxonomy and nineteenth-century racial theory. These influences continue to shape how race functions in the game, especially in the depiction of orcs and drow--two groups identified by publisher Wizards of the Coast as particularly problematic. The book provides a historical overview, case studies in racial representation of orcs and drow, and interviews with players of color that provide insight into the experience of race during play. A concluding chapter notes progress and limitations in recent revisions to the game's treatment of race. Even as terms shift from "race" to "species," the author argues, the foundational logic of classification remains embedded in the fantasy genre. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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ISBN 10: 1476692122 ISBN 13: 9781476692128
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Paperback. Condition: new. Paperback. This work examines how ideas of race in Dungeons & Dragons are rooted in more than 2,000 years of history, from ancient Greek depictions of "monstrous races" through early modern Europe. It shows how co-creator Gary Gygax formalized fantasy creatures using frameworks based on scientific taxonomy and nineteenth-century racial theory. These influences continue to shape how race functions in the game, especially in the depiction of orcs and drow--two groups identified by publisher Wizards of the Coast as particularly problematic. The book provides a historical overview, case studies in racial representation of orcs and drow, and interviews with players of color that provide insight into the experience of race during play. A concluding chapter notes progress and limitations in recent revisions to the game's treatment of race. Even as terms shift from "race" to "species," the author argues, the foundational logic of classification remains embedded in the fantasy genre. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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Taschenbuch. Condition: Neu. Race and Monstrosity in Dungeons & Dragons | Christopher Lecluyse | Taschenbuch | Studies in Gaming | Englisch | 2026 | McFarland | EAN 9781476692128 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.