Carolin Scheler (39 results)

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  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

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  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

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  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

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  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

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  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

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  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

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  • Language: English

    Published by CRC Press -, 2026

    1041088159 / 9781041088158

    • Softcover

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    paperback. Condition: New.

  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

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  • Language: English

    Published by Taylor and Francis Ltd, GB, 2026

    1041088159 / 9781041088158

    • Softcover

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    Paperback. Condition: New. A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG). While numerous methods for creating digital imagery have long existed, the advent of AI-generated content is causing a rise in debates and conflict. It is becoming increasingly difficult to aesthetically differentiate digital photographs, CG and AI images, and yet, because these types of images carry different cultural or even political implications, it is becoming increasingly important to do so. In response to the need of new methods to culturally decode digital imagery, this book starts from the production process and describes computer graphics as an independent method of expression, containing a specific ideological concept of realism. Through this study, it becomes clear that a particular understanding of the world is inscribed in computer graphics software and, consequently, the image creation process. As the image surface does not reveal much about these cultural artifacts, it becomes necessary to focuson the historical development of this imaging practice and analyze it production-aesthetically. In its own unique way, this is true for every digital imaging method. Each embodies its own sense of the world that is only accessible through their production aesthetics. This book will be of great interest to researchers of computer graphics, 3D image generation and the cultural history of computer-generated imagery.

  • Language: English

    Published by Taylor and Francis Ltd, GB, 2026

    1041088159 / 9781041088158

    • Softcover

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    Paperback. Condition: New. A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG). While numerous methods for creating digital imagery have long existed, the advent of AI-generated content is causing a rise in debates and conflict. It is becoming increasingly difficult to aesthetically differentiate digital photographs, CG and AI images, and yet, because these types of images carry different cultural or even political implications, it is becoming increasingly important to do so. In response to the need of new methods to culturally decode digital imagery, this book starts from the production process and describes computer graphics as an independent method of expression, containing a specific ideological concept of realism. Through this study, it becomes clear that a particular understanding of the world is inscribed in computer graphics software and, consequently, the image creation process. As the image surface does not reveal much about these cultural artifacts, it becomes necessary to focuson the historical development of this imaging practice and analyze it production-aesthetically. In its own unique way, this is true for every digital imaging method. Each embodies its own sense of the world that is only accessible through their production aesthetics. This book will be of great interest to researchers of computer graphics, 3D image generation and the cultural history of computer-generated imagery.

  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

    • Softcover

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  • Language: English

    Published by Taylor & Francis Ltd, 2026

    1041088159 / 9781041088158

    • Softcover

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  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

    • Softcover

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  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

    • Softcover

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  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

    • Softcover

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  • Language: English

    Published by CRC Pr I Llc, 2025

    1041088159 / 9781041088158

    • Softcover

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    Paperback. Condition: Brand New. 312 pages. 11.00x8.25x11.00 inches. In Stock.

  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

    • Softcover

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    Condition: New. Carolin Scheler is a researcher in the fields of digital visual culture, media archaeology, and animation studies, currently planning a postdoctoral research project. Her educational background is in the practical field of 3D animation and cultural theory, .

  • Language: English

    Published by Taylor and Francis Ltd, GB, 2026

    1041088159 / 9781041088158

    • Softcover

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    Paperback. Condition: New. A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG). While numerous methods for creating digital imagery have long existed, the advent of AI-generated content is causing a rise in debates and conflict. It is becoming increasingly difficult to aesthetically differentiate digital photographs, CG and AI images, and yet, because these types of images carry different cultural or even political implications, it is becoming increasingly important to do so. In response to the need of new methods to culturally decode digital imagery, this book starts from the production process and describes computer graphics as an independent method of expression, containing a specific ideological concept of realism. Through this study, it becomes clear that a particular understanding of the world is inscribed in computer graphics software and, consequently, the image creation process. As the image surface does not reveal much about these cultural artifacts, it becomes necessary to focuson the historical development of this imaging practice and analyze it production-aesthetically. In its own unique way, this is true for every digital imaging method. Each embodies its own sense of the world that is only accessible through their production aesthetics. This book will be of great interest to researchers of computer graphics, 3D image generation and the cultural history of computer-generated imagery.

  • Language: English

    Published by Taylor and Francis Ltd, GB, 2026

    1041088159 / 9781041088158

    • Softcover

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    Paperback. Condition: New. A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG). While numerous methods for creating digital imagery have long existed, the advent of AI-generated content is causing a rise in debates and conflict. It is becoming increasingly difficult to aesthetically differentiate digital photographs, CG and AI images, and yet, because these types of images carry different cultural or even political implications, it is becoming increasingly important to do so. In response to the need of new methods to culturally decode digital imagery, this book starts from the production process and describes computer graphics as an independent method of expression, containing a specific ideological concept of realism. Through this study, it becomes clear that a particular understanding of the world is inscribed in computer graphics software and, consequently, the image creation process. As the image surface does not reveal much about these cultural artifacts, it becomes necessary to focuson the historical development of this imaging practice and analyze it production-aesthetically. In its own unique way, this is true for every digital imaging method. Each embodies its own sense of the world that is only accessible through their production aesthetics. This book will be of great interest to researchers of computer graphics, 3D image generation and the cultural history of computer-generated imagery.

  • Language: English

    Published by CRC Press, 2026

    1041094000 / 9781041094005

    • Hardcover

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  • Language: English

    Published by CRC Press, 2026

    1041094000 / 9781041094005

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  • Language: English

    Published by CRC Press, 2026

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  • Language: English

    Published by CRC Press, 2026

    1041094000 / 9781041094005

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  • Language: English

    Published by CRC Press, 2026

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  • Language: English

    Published by CRC Press, 2026

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  • Language: English

    Published by Taylor & Francis Ltd, 2026

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  • Language: English

    Published by CRC Press, 2026

    1041094000 / 9781041094005

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    Condition: New. Carolin Scheler is a researcher in the fields of digital visual culture, media archaeology, and animation studies, currently planning a postdoctoral research project. Her educational background is in the practical field of 3D animation and cultural theory, .

  • Language: English

    Published by CRC Press, 2026

    1041094000 / 9781041094005

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  • Language: English

    Published by CRC Press Feb 2026, 2026

    1041094000 / 9781041094005

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    Buch. Condition: Neu. Neuware - A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG). While numerous methods for creating digital imagery have long existed, the advent of AI-generated content is causing a rise in debates and conflict. It is becoming increasingly difficult to aesthetically differentiate digital photographs, CG and AI images, and yet, because these types of images carry different cultural or even political implications, it is becoming increasingly important to do so. In response to the need of new methods to culturally decode digital imagery, this book starts from the production process and describes computer graphics as an independent method of expression, containing a specific ideological concept of realism. Through this study, it becomes clear that a particular understanding of the world is inscribed in computer graphics software and, consequently, the image creation process. As the image surface does not reveal much about these cultural artifacts, it becomes necessary to focuson the historical development of this imaging practice and analyze it production-aesthetically. In its own unique way, this is true for every digital imaging method. Each embodies its own sense of the world that is only accessible through their production aesthetics. This book will be of great interest to researchers of computer graphics, 3D image generation and the cultural history of computer-generated imagery.

  • Language: English

    Published by CRC Press, 2026

    1041088159 / 9781041088158

    Seller: Berliner Büchertisch eG, Berlin, GermanyBerliner Büchertisch eG

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    Softcover/Paperback. Condition: Sehr gut. 1. 312 S. Schönes Exemplar, fast keine Gebrauchsspuren, innen auch sehr gut. D260911axm35 ISBN: 9781041088158 Sprache: Englisch Gewicht in Gramm: 780.