Soft cover. Condition: Good. Covers have edge wear and rubbing along with some creases to the corners and a small tear at the top of the spine. Page edges have some smudges and slight wrinkling from page turning.
Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: HPB-Red, Dallas, TX, U.S.A.
Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Language: English
Published by A K Peters/CRC Press, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by A K Peters/CRC Press, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by A K Peters/CRC Press, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Language: English
Published by Taylor & Francis Group, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New.
Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by A K Peters/CRC Press, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by Taylor & Francis Group, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New.
Language: English
Published by Taylor & Francis Ltd, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Language: English
Published by A K Peters/CRC Press, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by Taylor & Francis Group, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by Taylor & Francis Group, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by Taylor & Francis Inc, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Language: English
Published by A K Peters/CRC Press, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 64.62
Quantity: Over 20 available
Add to basketCondition: New. In.
Language: English
Published by Taylor and Francis Inc, US, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders' experiences and lessons from award-winning games World's finest guide for how to begin thinking about procedural design.
Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 68.08
Quantity: Over 20 available
Add to basketCondition: New. In.
Language: English
Published by A K Peters/CRC Press, 2019
ISBN 10: 1138595314 ISBN 13: 9781138595316
Seller: College Campus, Sturgeon Lake, MN, U.S.A.
Condition: Good. Used Item. Does not include New Access Codes , Cd's or one time use items that come when New. This item is Used.
Language: English
Published by Taylor and Francis Inc, US, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders' experiences and lessons from award-winning games World's finest guide for how to begin thinking about procedural design.
Language: English
Published by A K Peters/CRC Press, 2019
ISBN 10: 1138595314 ISBN 13: 9781138595316
Seller: HPB-Red, Dallas, TX, U.S.A.
hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Paperback. Condition: Brand New. 2nd new edition. 384 pages. 9.00x6.00x1.00 inches. In Stock.
Paperback. Condition: Brand New. 320 pages. 9.25x6.25x0.50 inches. In Stock.
Language: English
Published by A K Peters/CRC Press, 2019
ISBN 10: 1138595306 ISBN 13: 9781138595309
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Procedural Storytelling in Game Design | Tanya X. Short (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2019 | A K Peters/CRC Press | EAN 9781138595309 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Language: English
Published by Taylor and Francis Inc, US, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders' experiences and lessons from award-winning games World's finest guide for how to begin thinking about procedural design.
Language: English
Published by A K Peters/CRC Press, 2019
ISBN 10: 1138595314 ISBN 13: 9781138595316
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Taylor and Francis Inc, US, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders' experiences and lessons from award-winning games World's finest guide for how to begin thinking about procedural design.