Procedural Storytelling in Game Design

Tanya X. Short

66 ratings by Goodreads

Language: English

Published by Taylor and Francis Ltd, GB, 2019

1138595306 / 9781138595309

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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorld's finest guide for how to begin thinking about procedural design.

Seller Inventory # LU-9781138595309

Title
Procedural Storytelling in Game Design
Author
Tanya X. Short
Publisher
Taylor and Francis Ltd, GB
Publication year
2019
Condition
New
Binding
Paperback
Language
English
ISBN 10
1138595306
ISBN 13
9781138595309
Item weight
584 grams

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