Language: English
Published by Elsevier Science & Technology, 2002
ISBN 10: 1558603530 ISBN 13: 9781558603530
Seller: Better World Books, Mishawaka, IN, U.S.A.
First Edition
Condition: Very Good. 1st. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Hardcover. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by Elsevier Science & Technology, 2002
ISBN 10: 1558603530 ISBN 13: 9781558603530
Seller: Better World Books, Mishawaka, IN, U.S.A.
First Edition
Condition: Good. 1st. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Language: English
Published by Elsevier Science & Technology, 2002
ISBN 10: 1558603530 ISBN 13: 9781558603530
Seller: Better World Books, Mishawaka, IN, U.S.A.
First Edition
Condition: Good. 1st. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1350grams, ISBN:9781558603530.
Paperback. Condition: Good. 2nd Edition. Ships same day or next business day! UPS shipping available (Priority Mail for AK/HI/APO/PO Boxes). Used sticker and some writing and/or highlighting. Used books may not include working access code or dust jacket.
Condition: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Condition: New. Satisfaction Guaranteed or your money back.
hardcover. Condition: New. In shrink wrap. Looks like an interesting title!
Condition: New. pp. 938.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 106.57
Quantity: Over 20 available
Add to basketCondition: New.
Condition: New.
Paperback. Condition: new. New Copy. Customer Service Guaranteed.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Condition: As New. Unread book in perfect condition.
Condition: New. pp. 938.
Condition: New. pp. 938.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 119.92
Quantity: Over 20 available
Add to basketCondition: New. In.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 125.46
Quantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
Language: English
Published by KNV Besorgung, Morgan Kaufmann, 2018
ISBN 10: 0128183993 ISBN 13: 9780128183991
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Sehr gut. Gebraucht - Sehr gut SG - Ungelesenes Mängelexemplar, gestempelt, mit leichten Lagerspuren - Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroomExamines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fieldsProvides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming systemIncludes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures.
Condition: New. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR s constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other field.
Language: English
Published by KNV Besorgung, Morgan Kaufmann Aug 2020, 2020
ISBN 10: 0128183993 ISBN 13: 9780128183991
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroomExamines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fieldsProvides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming systemIncludes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures.
Paperback. Condition: Brand New. 2nd edition. 908 pages. 9.00x7.25x1.75 inches. In Stock. This item is printed on demand.