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Published by Taylor and Francis Ltd, GB, 2024
ISBN 10: 1032459271 ISBN 13: 9781032459271
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Paperback. Condition: New. This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out in the real world.Drawing on more than a decade of experience, veteran immersive storyteller Rob Morgan provides strategies and techniques for augmenting players and places with digital narrative. Readers will try out key ideas through a range of practical exercises, building up their own portfolio of augmented/spatial narrative projects.Storytelling for Spatial Computing and Mixed Reality provides insight on everything from narrative pacing to conditional and emergent storytelling for augmented/spatial technology. Each chapter addresses key questions about the affordances - and ethics - of augmenting players' realities, helping students and practitioners explore this new storytelling frontier.This book will be invaluable to students of game design, experience design and interactive narrative. It provides theories, best practices and case studies also relevant to creative professionals in games, XR, immersive theatre, theme parks and brand experience.
Language: English
Published by H N H International Limited, 2024
ISBN 10: 1032459271 ISBN 13: 9781032459271
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ISBN 10: 1032459271 ISBN 13: 9781032459271
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Published by Taylor & Francis Ltd, 2024
ISBN 10: 1032459271 ISBN 13: 9781032459271
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Published by H N H International Limited, 2024
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Condition: New. Rob Morgan is a writer, experience designer, digital dramaturg and founder and creative director of London-based AR design studio Playlines. Rob writes and narrative-designs award-winning VR, AR and spatial computing experiences, and has helped create st.
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Taschenbuch. Condition: Neu. Storytelling for Spatial Computing and Mixed Reality | The Art of Augmenting Imagination | Rob Morgan | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2024 | CRC Press | EAN 9781032459271 | Verantwortliche Person für die EU: Taylor & Francis Verlag GmbH, Kaufingerstr. 24, 80331 München, gpsr[at]taylorandfrancis[dot]com | Anbieter: preigu.
Language: English
Published by Taylor and Francis Ltd, GB, 2024
ISBN 10: 1032459271 ISBN 13: 9781032459271
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out in the real world.Drawing on more than a decade of experience, veteran immersive storyteller Rob Morgan provides strategies and techniques for augmenting players and places with digital narrative. Readers will try out key ideas through a range of practical exercises, building up their own portfolio of augmented/spatial narrative projects.Storytelling for Spatial Computing and Mixed Reality provides insight on everything from narrative pacing to conditional and emergent storytelling for augmented/spatial technology. Each chapter addresses key questions about the affordances - and ethics - of augmenting players' realities, helping students and practitioners explore this new storytelling frontier.This book will be invaluable to students of game design, experience design and interactive narrative. It provides theories, best practices and case studies also relevant to creative professionals in games, XR, immersive theatre, theme parks and brand experience.
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Language: English
Published by Taylor & Francis Ltd, 2024
ISBN 10: 103245928X ISBN 13: 9781032459288
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Published by Taylor and Francis Ltd, GB, 2024
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Add to basketHardback. Condition: New. This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out in the real world.Drawing on more than a decade of experience, veteran immersive storyteller Rob Morgan provides strategies and techniques for augmenting players and places with digital narrative. Readers will try out key ideas through a range of practical exercises, building up their own portfolio of augmented/spatial narrative projects.Storytelling for Spatial Computing and Mixed Reality provides insight on everything from narrative pacing to conditional and emergent storytelling for augmented/spatial technology. Each chapter addresses key questions about the affordances - and ethics - of augmenting players' realities, helping students and practitioners explore this new storytelling frontier.This book will be invaluable to students of game design, experience design and interactive narrative. It provides theories, best practices and case studies also relevant to creative professionals in games, XR, immersive theatre, theme parks and brand experience.
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Hardcover. Condition: Brand New. 388 pages. 9.18x6.12x9.21 inches. In Stock.