Real Time Visual Effects (79 results)

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores
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Paperback or Softback. Condition: New. Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara. Book.

- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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£ 45.71
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Condition: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.

- Softcover
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Language: English
Published by T And F India, 2024
- Softcover
Seller: Books in my Basket, New Delhi, IndiaBooks in my Basket
Contact seller5-star sellerSoft cover. Condition: New. ISBN:9781032785912,Territorial restriction maybe printed on the book. This is an Int'l edition, ISBN and cover may differ from US edition, Contents same as US edition.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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Paperback. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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£ 48.77
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- Softcover
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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- Softcover
Seller: California Books, Miami, FL, U.S.A.California Books
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- Softcover
Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
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Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware.

Language: English
Published by Amazon Digital Services LLC - Kdp Sep 2026, 2026
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware - If you want to create professional real-time visual effects and build a stronger understanding of modern VFX workflows, this book gives you a practical path from foundational concepts to production-ready techniques.You'll learn how to work with Niagara systems, emitters, modules, particle simulation, forces, events, procedural effects, materials, shaders, lighting, post-processing, environmental effects, destruction, gameplay VFX, and cinematic effects. You'll also explore performance profiling, scalability, optimization, debugging, production workflows, and deployment.Whether you're developing gameplay effects, atmospheric environments, destruction sequences, or cinematic visual effects, you'll learn how to design systems that are both visually effective and technically manageable.Clear explanations and practical examples help you understand not only how VFX systems work, but also how to structure, optimize, troubleshoot, and adapt them for different production requirements.Ready to strengthen your real-time VFX skills and create more capable, scalable visual effects Get your copy today and start building with greater confidence. …

Language: English
Published by Independently Published Sep 2026, 2026
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware - If you want to build professional real-time visual effects with Niagara, this practical handbook gives you a clear path from fundamental concepts to production-ready workflows. Whether you're learning particle systems or looking to strengthen your existing VFX skills, you'll find practical guidance designed to help you work with greater confidence and control.Explore essential topics including Niagara systems and emitters, particle attributes, modules, events, forces, collision, renderers, materials, procedural effects, CPU and GPU simulation, Blueprint integration, cinematic VFX, optimization, debugging, scalability, and deployment. You'll also learn how to approach effects such as fire, smoke, sparks, explosions, weather, energy effects, impacts, destruction, and environmental VFX using structured and reusable techniques.Learn how to design effects that are visually effective, technically organized, scalable, and suitable for real-time production. The book emphasizes practical decision-making, performance awareness, parameterization, testing, and reusable workflows rather than isolated techniques.Whether you're a VFX artist, technical artist, game developer, student, or independent creator, this handbook can serve as both a learning resource and a practical reference throughout your development process.Start building smarter, more controlled, and production-ready visual effects today-get your copy and put the techniques into practice.…

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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£ 59.40
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Condition: As New. Unread book in perfect condition.

Language: English
Published by Springer, 2016
- Softcover
Seller: unifachbuch e.K., Köln, NRW, Germanyunifachbuch e.K.
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£ 43.81
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Taschenbuch. Condition: Neu. Gebraucht - Wie neu Ungelesenes, vollständiges Exemplar in sehr gutem Zustand. -This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high. 240 pp. Englisch. …

Language: English
Published by Springer, 2015
- Hardcover
Seller: Phatpocket Limited, Waltham Abbey, HERTS, United KingdomPhatpocket Limited
Contact seller5-star sellerCondition: Used - Good
£ 71.58
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Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.…

- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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£ 82.51
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Condition: New.

- Softcover
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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£ 81.35
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Condition: New.

- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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£ 74.98
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Condition: New. In English.

- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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£ 93.35
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Paperback. Condition: New. Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics.As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds.Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particlesThis book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.…

- Hardcover
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contact seller5-star sellerCondition: Used - Good
£ 102.85
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Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

Real-Time Visual Effects for Game Programming
Kim, Chang-hun; Kim, Sun-jeong; Kim, Soo-kyun; Kang, Shin-jin
Language: English
Published by Springer, 2016
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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£ 103.89
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Condition: As New. Unread book in perfect condition.

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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£ 92.32
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Paperback. Condition: Brand New. 400 pages. 11.00x8.25x0.75 inches. In Stock.