Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)

Language: English

Published by Springer, 2016

9811013489 / 9789811013485

Series: Book 5 of 14 - Gaming Media and Social Effects

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Seller: unifachbuch e.K., Köln, NRW, Germanyunifachbuch e.K.

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Softcover

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Item description from seller

Gebraucht - Wie neu Ungelesenes, vollständiges Exemplar in sehr gutem Zustand. -This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high. 240 pp. Englisch.

Seller Inventory # INF1000080378

Title
Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)
Author
Chang-Hun Kim
Publisher
Springer
Publication year
2016
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
9811013489
ISBN 13
9789811013485
Item weight
371 grams
Dimensions
235x155x13 mm
Series
Book 5 of 14: Gaming Media and Social Effects

unifachbuch e.K.

Köln, NRW, Germany

5-star seller

AbeBooks seller since August 21, 2015

Shipping rates from Germany to U.S.A.

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