Mastering Libgdx Game Development by Hoey Patrick (19 results)

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  • Language: English

    Published by Packt Publishing, 2015

    1785289365 / 9781785289361

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  • Language: English

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  • Language: English

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  • Language: English

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    1785289365 / 9781785289361

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  • Language: English

    Published by Packt Publishing Limited, GB, 2015

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    Paperback. Condition: New. Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial titleAbout This Book. Learn game architecture and design patterns with concrete examples using proper software engineering principles. Save time and money with this handy reference guide for future game development with LibGDX. Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDXWho This Book Is ForIf you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX.What You Will Learn. Develop characters with stat attributes, player movement, animation, physics, and collision detection. Create interactive NPC characters with speech windows and build immersion via dialog trees. Build inventory management system UIs with drag and drop items to sell, buy, and equip. Design a quest system to expand out the content of your game. Form interesting enemies with battle mechanics and spawn points. Devise scripted cutscenes to add an element of story and drama. Develop save and load game profiles. Create special effects to give the game extra "juiciness" and polish, and help build the atmosphereIn DetailLibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license.Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX.First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects.By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game.Style and approachThis book walks you through the concepts and implementat.…

  • Language: English

    Published by Packt Publishing 2015-11-26, 2015

    1785289365 / 9781785289361

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  • Language: English

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  • Language: English

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  • Language: English

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  • Language: English

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    Condition: New. pp. 420.

  • Language: English

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    Language: English

    Published by Packt Publishing Limited, GB, 2015

    1785289365 / 9781785289361

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    Paperback. Condition: New. Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial titleAbout This Book. Learn game architecture and design patterns with concrete examples using proper software engineering principles. Save time and money with this handy reference guide for future game development with LibGDX. Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDXWho This Book Is ForIf you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX.What You Will Learn. Develop characters with stat attributes, player movement, animation, physics, and collision detection. Create interactive NPC characters with speech windows and build immersion via dialog trees. Build inventory management system UIs with drag and drop items to sell, buy, and equip. Design a quest system to expand out the content of your game. Form interesting enemies with battle mechanics and spawn points. Devise scripted cutscenes to add an element of story and drama. Develop save and load game profiles. Create special effects to give the game extra "juiciness" and polish, and help build the atmosphereIn DetailLibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license.Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX.First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects.By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game.Style and approachThis book walks you through the concepts and implementat.…

  • Language: English

    Published by Packt Publishing, 2015

    1785289365 / 9781785289361

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  • Language: English

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  • Language: English

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  • Language: English

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    Taschenbuch. Condition: Neu. Mastering LibGDX Game Development | Patrick Hoey | Taschenbuch | Kartoniert / Broschiert | Englisch | 2015 | Packt Publishing | EAN 9781785289361 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…