Learning Computer Graphics Models by Govil Pai Shalini (13 results)

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  • Language: English

    Published by Springer, 1998

    0387948988 / 9780387948980

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    paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Springer, 1998

    0387948988 / 9780387948980

    • Softcover

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    Softcover. Condition: Très bon. Ancien livre de bibliothèque. Edition 1998. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 1998. Ammareal gives back up to 15% of this item's net price to charity organizations.…

  • Language: English

    Published by Springer, 1998

    0387948988 / 9780387948980

    • Softcover

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  • Language: English

    Published by Springer 12/14/1998, 1998

    0387948988 / 9780387948980

    • Softcover

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    Mixed Media Product. Condition: New. Learning Computer Graphics: From 3D Models to Animated Movies on Your PC [With CDROM]. Media.

  • Language: English

    Published by Springer, 1998

    0387948988 / 9780387948980

    • Softcover

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  • Language: English

    Published by Springer, 1998

    0387948988 / 9780387948980

    • Softcover

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  • Language: English

    Published by Springer, 1998

    0387948988 / 9780387948980

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  • Language: English

    Published by Springer, 1998

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    Condition: New. In English.

  • Language: English

    Published by Springer, 1998

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    • Softcover

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  • Language: English

    Published by Springer, 1998

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  • Language: English

    Published by Springer Verlag, 1998

    0387948988 / 9780387948980

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    Paperback. Condition: Brand New. paperback/cd-rom edition. 152 pages. 9.25x7.25x0.50 inches. In Stock.

  • Language: English

    Published by Springer New York, 1998

    0387948988 / 9780387948980

    • Softcover

    Seller: Buchpark, Trebbin, GermanyBuchpark

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    Condition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | ¿ Modeling - creating objects in three-dimensional space. ¿ Animation - assigning a time-varying geometry and behavior to the modeled object. ¿ Rendering - creating a photorealistic image of the modeled object. ¿ Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over­ view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter­ minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa­ tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani­ mation and real time animation are explained. The reader is given the opportunity to animate the modeled objects from Chapter 2. Chapter 4 covers rendering of the wire frame objects created in Chapter 2. The fundamentals oflighting, shading, and texture mapping are discussed. The objects created in Chapter 2 are rendered by the user and the complete animation is seen in a rendered form.…

  • Language: English

    Published by Springer New York Dez 1998, 1998

    0387948988 / 9780387948980

    • Softcover

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    Kombiprodukt. Condition: Neu. Neuware - - Modeling - creating objects in three-dimensional space. - Animation - assigning a time-varying geometry and behavior to the modeled object. - Rendering - creating a photorealistic image of the modeled object. - Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani mation and real time animation are explained. The reader is given the opportunity to animate the modeled objects from Chapter 2. Chapter 4 covers rendering of the wire frame objects created in Chapter 2. The fundamentals oflighting, shading, and texture mapping are discussed. The objects created in Chapter 2 are rendered by the user and the complete animation is seen in a rendered form.…