Items related to Computer Graphics: Programming Fun (with CD-ROM)

Computer Graphics: Programming Fun (with CD-ROM) - Softcover

Govil-Pai, Shalini; Pai, Rajesh

 
9780387948980: Computer Graphics: Programming Fun (with CD-ROM)

Synopsis

• Modeling - creating objects in three-dimensional space. • Animation - assigning a time-varying geometry and behavior to the modeled object. • Rendering - creating a photorealistic image of the modeled object. • Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over­ view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter­ minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa­ tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani­ mation and real time animation are explained. The reader is given the opportunity to animate the modeled objects from Chapter 2. Chapter 4 covers rendering of the wire frame objects created in Chapter 2. The fundamentals oflighting, shading, and texture mapping are discussed. The objects created in Chapter 2 are rendered by the user and the complete animation is seen in a rendered form.

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From the Author

Hands-on computer graphics book for beginners, CG enthusiats
The target audience for the book is anyone who has a keen interest in exploring how computer graphics is being used in movies, games and commericals. The goal of the book is to introduce a novice to the exciting field of computer graphics. The book introduces the fundamental concepts in modeling, rendering, animation and image manipulation (warping, morphing and compositing). To implement the learning-by-doing model, the book comes with software enabling the reader to implement and experiment with the principles discussed in each chapter. The complete computer graphics software works on Windows-95 (or higher) PCs and can be used to do modeling, animation, rendering, and special effects too.

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