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  • Language: English

    Published by Cham, Springer., 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, GermanyUniversitätsbuchhandlung Herta Hold GmbH

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    XI, 138 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Human-Computer Interaction Series. Sprache: Englisch. …

  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Mispah books, Redhill, SURRE, United KingdomMispah books

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    Hardcover. Condition: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems.The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a 'gamification' design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications' abilities to immerse and change the user's intrinsic and extrinsic motivations.Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.…

  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. 1st ed. 2019 edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    £ 196.25

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    Hardcover. Condition: Brand New. 138 pages. 9.25x6.25x0.25 inches. In Stock.

  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover
    • Print on Demand

    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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    Condition: new. Questo è un articolo print on demand.

  • Language: English

    Published by Springer International Publishing Jun 2019, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover
    • Print on Demand

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems.The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a 'gamification' design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications' abilities to immerse and change the user's intrinsic and extrinsic motivations.Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable. 152 pp. Englisch.…

  • Language: English

    Published by Springer International Publishing, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides a methodical gamification guide&nbspDescribes how video game aesthetics apply to gamification&nbsp Contains techniques and examples from a range of sectors including business and educationThis book explores .…

  • Language: English

    Published by Springer, Palgrave Macmillan Jun 2019, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover
    • Print on Demand

    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems.The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a 'gamification' design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications' abilities to immerse and change the user's intrinsic and extrinsic motivations.Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 152 pp. Englisch.…

  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover
    • Print on Demand

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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  • Language: English

    Published by Springer, 2019

    303011077X / 9783030110772

    Series: Book 105 of 141 - Human–Computer Interaction

    • Hardcover
    • Print on Demand

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND.