Gamification Mindset

Ole Goethe

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Language: English

Published by Springer, Palgrave Macmillan Jun 2019, 2019

303011077X / 9783030110772

Series: Book 105 of 141 - Human–Computer Interaction

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This item is printed on demand - Print on Demand Titel. Neuware -This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems.The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a 'gamification' design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications' abilities to immerse and change the user's intrinsic and extrinsic motivations.Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 152 pp. Englisch.…

Seller Inventory # 9783030110772

Title
Gamification Mindset
Author
Ole Goethe
Publisher
Springer, Palgrave Macmillan Jun 2019
Publication year
2019
Condition
Neu
Binding
Buch
Language
English
ISBN 10
303011077X
ISBN 13
9783030110772
Item weight
401 grams
Dimensions
241x160x14 mm
Series
Book 105 of 141: Human–Computer Interaction

buchversandmimpf2000

Emtmannsberg, BAYE, Germany

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