Fast Algorithms 3d Graphics by Glaeser Georg (24 results)

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  • Language: English

    Published by Springer, 1995

    0387942882 / 9780387942889

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    Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Springer, 1995

    0387942882 / 9780387942889

    • Softcover

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    Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Language: English

    Published by Springer Us, 1994

    0387942882 / 9780387942889

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    Condition: Fair. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In fair condition, suitable as a study copy. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,650grams, ISBN:9780387942889. …

  • Language: English

    Published by Springer, 1995

    3540942882 / 9783540942887

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  • Language: English

    Published by Springer, 1995

    0387942882 / 9780387942889

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    Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Language: English

    Published by Springer 1995-01-01, 1995

    3540942882 / 9783540942887

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  • Language: English

    Published by Springer, 1995

    3540942882 / 9783540942887

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  • Language: English

    Published by Springer, 1995

    3540942882 / 9783540942887

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  • Language: English

    Published by Springer, 1995

    3540942882 / 9783540942887

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    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Springer, 1995

    3540942882 / 9783540942887

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  • Language: English

    Published by Springer, 1995

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    Condition: New. pp. 320.

  • Language: English

    Published by Springer, 1995

    0387942882 / 9780387942889

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    Condition: Used. pp. 306 1st Edition.

  • Language: English

    Published by Springer-Verlag New York Inc, 1995

    3540942882 / 9783540942887

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    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 2nd edition. 320 pages. German language. 9.25x6.10x0.67 inches. In Stock.

  • Language: English

    Published by Springer, 1995

    3540942882 / 9783540942887

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.…

  • Language: English

    Published by Springer, 1995

    0387942882 / 9780387942889

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    Condition: Used. pp. 306.

  • Language: English

    Published by Springer, 1995

    0387942882 / 9780387942889

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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: Used. pp. 306.

  • Language: English

    Published by Springer, 1995

    0387942882 / 9780387942889

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    Paperback. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Language: English

    Published by Springer, 1995

    0387942882 / 9780387942889

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    Condition: Gut. Zustand: Gut | Seiten: 320 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

  • Language: English

    Published by Springer, 1995

    0387942882 / 9780387942889

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    Seller: Buchpark, Trebbin, GermanyBuchpark

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    Condition: Sehr gut. Zustand: Sehr gut | Seiten: 320 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

  • Language: English

    Published by Springer Berlin Heidelberg Jan 1995, 1995

    3540942882 / 9783540942887

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons. 320 pp. Englisch.…

  • Language: English

    Published by Springer, 1995

    3540942882 / 9783540942887

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    Condition: New. Print on Demand pp. 320 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.

  • Language: English

    Published by Springer, 1995

    3540942882 / 9783540942887

    • Softcover
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    Condition: New. PRINT ON DEMAND pp. 320.

  • Language: English

    Published by Springer Berlin Heidelberg, 1995

    3540942882 / 9783540942887

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    Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply.…

  • Language: English

    Published by Springer, Springer Vieweg Jan 1995, 1995

    3540942882 / 9783540942887

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 320 pp. Englisch.…