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Language: English
Published by Apress, Incorporated, 2020
ISBN 10: 1484261208 ISBN 13: 9781484261200
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. XVII, 364 151 illus. 4th edition NO-PA16APR2015-KAP.
Taschenbuch. Condition: Neu. Beginning Android 4 Games Development | Mario Zechner (u. a.) | Taschenbuch | xv | Englisch | 2011 | Apress | EAN 9781430239871 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title Beginning Android 4 Games Development will help you kick-start your project.The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform 696 pp. Englisch.
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Aims to be first Android 4 Games book to market Updates this strong or bestselling Android games book Android technology is hot and now the world s leading mobile platform, according to Gartner Mario Zechner runs.
Language: English
Published by Apress, Incorporated, 2020
ISBN 10: 1484261208 ISBN 13: 9781484261200
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. XVII, 364 151 illus.
Seller: moluna, Greven, Germany
Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Beginning-Intermediate user level|The only book that covers game development up to Android SDK 10Includes several fun game app examples that you can build and playCovers both 2D and 3D game developmentTed Hagos is CTO .
Language: English
Published by Apress, Incorporated, 2020
ISBN 10: 1484261208 ISBN 13: 9781484261200
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. XVII, 364 151 illus.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title Beginning Android 4 Games Development will help you kick-start your project.The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform.