Beginning Android Games Development by Zechner Mario (41 results)

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  • Language: English

    Published by Apress, 2011

    1430239875 / 9781430239871

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    paperback. Condition: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

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    1430239875 / 9781430239871

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    paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Apress, 2011

    1430239875 / 9781430239871

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  • Language: English

    Published by Apress, 2011

    1430239875 / 9781430239871

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  • Language: English

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  • Language: English

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  • Language: English

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    Paperback. Condition: New. 1st ed. Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform.…

  • Language: English

    Published by Apress L. P., 2020

    1484261208 / 9781484261200

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    Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Apress, 2020

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  • Language: English

    Published by Apress, 2020

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  • Language: English

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  • Language: English

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    Paperback. Condition: New. Fourth Edition. Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation.What You Will Learn Gain knowledge on the fundamentals of game programming in the context of AndroidUse Android's APIsfor graphics, audio, and user input to reflect those fundamentalsDevelop two 2D games from scratch, based on Canvas API and OpenGL ESCreate a full-featured 3D gamePublish your games, get crash reports, and support your usersComplete your own playable 2D OpenGL games Who This Book Is ForThose with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform.…

  • Language: English

    Published by Apress, 2011

    1430239875 / 9781430239871

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    Condition: New. Num Pages: 711 pages, black & white illustrations. BIC Classification: UMK; UMS. Category: (G) General (US: Trade). Dimension: 238 x 190 x 37. Weight in Grams: 1240. . 2011. 1st ed. paperback. . . . .

  • Language: English

    Published by APress, US, 2011

    1430239875 / 9781430239871

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    Paperback. Condition: New. 1st ed. Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform.…

  • Language: English

    Published by Apress, 2011

    1430239875 / 9781430239871

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

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    1430239875 / 9781430239871

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  • Language: English

    Published by Apress 2011-12-21, 2011

    1430239875 / 9781430239871

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  • Language: English

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    1430239875 / 9781430239871

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    Condition: New. Num Pages: 711 pages, black & white illustrations. BIC Classification: UMK; UMS. Category: (G) General (US: Trade). Dimension: 238 x 190 x 37. Weight in Grams: 1240. . 2011. 1st ed. paperback. . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Apress, 2011

    1430239875 / 9781430239871

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    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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  • Language: English

    Published by Apress, 2011

    1430239875 / 9781430239871

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    Paperback. Condition: Brand New. 677 pages. 9.25x7.50x1.50 inches. In Stock.

  • Language: English

    Published by Apress, 2020

    1484261208 / 9781484261200

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    Condition: New. 2020. 4th ed. paperback. . . . . .

  • Language: English

    Published by Apress, 2020

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  • Language: English

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  • Language: English

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    Paperback. Condition: Brand New. 4th edition. 364 pages. 9.25x6.00x0.75 inches. In Stock.

  • Language: English

    Published by APress, US, 2020

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    Paperback. Condition: New. Fourth Edition. Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation.What You Will Learn Gain knowledge on the fundamentals of game programming in the context of AndroidUse Android's APIsfor graphics, audio, and user input to reflect those fundamentalsDevelop two 2D games from scratch, based on Canvas API and OpenGL ESCreate a full-featured 3D gamePublish your games, get crash reports, and support your usersComplete your own playable 2D OpenGL games Who This Book Is ForThose with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform.…

  • Language: English

    Published by Apress, 2020

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    Condition: New. 2020. 4th ed. paperback. . . . . . Books ship from the US and Ireland.

  • Language: English

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    Paperback. Condition: New. 1st ed. Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform.…

  • Language: English

    Published by Apress 2020-09-11, 2020

    1484261208 / 9781484261200

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    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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  • Language: English

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  • Language: English

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    Paperback. Condition: New. Fourth Edition. Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation.What You Will Learn Gain knowledge on the fundamentals of game programming in the context of AndroidUse Android's APIsfor graphics, audio, and user input to reflect those fundamentalsDevelop two 2D games from scratch, based on Canvas API and OpenGL ESCreate a full-featured 3D gamePublish your games, get crash reports, and support your usersComplete your own playable 2D OpenGL games Who This Book Is ForThose with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform.…