Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - What happens when the player base of a mid-2000s online action game discovers a catastrophic flaw in the game's physics engine, and instead of abandoning the broken game, they turn that flaw into the most mechanically demanding, hyper-fast combat system in esports history The birth of the 'K-Style' (Korean Style) in GunZ: The Duel is the ultimate story of player ingenuity rewriting developer intent.The developers originally designed GunZ as a slow, cinematic shooter where players could run on walls and swing swords. However, players quickly discovered that by rapidly switching weapons, dashing, and blocking in specific millisecond sequences, they could completely bypass the game's forced animation delays (animation canceling). This unintended exploit allowed players to fly across the map at blinding speeds, firing shotguns and swinging swords simultaneously in a relentless, dizzying dance. Mastering the K-Style required excruciating, repetitive practice, physically exhausting the players' hands, but it became the absolute prerequisite for high-level competitive play.This deep dive into game mechanics explores the unintended evolution of digital worlds. It analyzes the mathematical frame data of animation canceling, the grueling biomechanics of competitive inputs, and how modern developers now intentionally design the glitches of the past into the mechanics of the future.Embrace the glitch. The evolution of K-Style proves that the greatest depths of video game combat are often discovered precisely where the programming code breaks.
Taschenbuch. Condition: Neu. Breaking the Frames: GunZ and the K-Style Animation Cancel | Physics Exploits, Muscle Memory, and How a Software Flaw Birthed a Hyper-Competitive Gaming [.] | Elias Montgomery | Taschenbuch | Englisch | epubli | EAN 9783565458714 | Verantwortliche Person für die EU: Neopubli GmbH (Imprint: epubli), Köpenicker Str. 154a, 10997 Berlin, produktsicherheit[at]epubli[dot]com | Anbieter: preigu.
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Taschenbuch. Condition: Neu. Animation and Memory | Maarten van Gageldonk (u. a.) | Taschenbuch | Palgrave Animation | xviii | Englisch | 2021 | Springer | EAN 9783030348908 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Language: English
Published by Springer International Publishing, 2021
ISBN 10: 3030348903 ISBN 13: 9783030348908
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Published by Springer International Publishing, 2020
ISBN 10: 3030348873 ISBN 13: 9783030348878
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paperback. Condition: New. Paperback. Pub Date: 2023-08-01 Publisher: China International Broadcasting Publishing House This book includes introduction. The innate national interest of animation. A special language that encompasses everything: animation. Space and media for the nationalization of animation art. Demands of the times and the choice of animation nationalization. summary and other parts. It uses dream and memory as keywords and nationalization as a clue to review the century-long development process of the.
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Published by Higher Education Press; No. 1 (March 1. 2008), 1991
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Published by Springer International Publishing Aug 2021, 2021
ISBN 10: 3030348903 ISBN 13: 9783030348908
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Published by Springer International Publishing Aug 2020, 2020
ISBN 10: 3030348873 ISBN 13: 9783030348878
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Published by Springer International Publishing, 2020
ISBN 10: 3030348873 ISBN 13: 9783030348878
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Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Focuses on a hitherto unexplored dimension of animationOffers a new platform for research at the intersection of animation studies and memory studiesCombines a pedagogical style and innovative cutting-edge researchMaarten van Ga.
Language: English
Published by Springer, Berlin|Palgrave Macmillan, 2021
ISBN 10: 3030348903 ISBN 13: 9783030348908
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting.This book examines the role of memory in animation, as well as the ways in which the medi.
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