VII, 156 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Advances in Game-Based Learning. Sprache: Englisch.
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Published by Dordrecht, Springer., 2017
ISBN 10: 3319392964 ISBN 13: 9783319392967
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VI, 218 p. Hardcover. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Advances in Game-Based Learning. Sprache: Englisch.
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xxv, 411 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
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259 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
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Published by Springer International Publishing AG, Cham, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
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First Edition
Hardcover. Condition: new. Hardcover. This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented. This book describes research outcomes on domain-specific serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners domain-specific and game competencies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New. pp. XI, 259 54 illus., 50 illus. in color. Softcover reprint of the original 1st ed. 2015 edition NO-PA16APR2015-KAP.
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Condition: New. pp. 280 1st ed. 2015 edition NO-PA16APR2015-KAP.
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Language: English
Published by Springer International Publishing, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Seller: Buchpark, Trebbin, Germany
Condition: Sehr gut. Zustand: Sehr gut | Seiten: 272 | Sprache: Englisch | Produktart: Bücher | This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learnersż domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,950grams, ISBN:9783319058337.
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Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Choosing and Using Digital Games in the Classroom | A Practical Guide | Katrin Becker | Taschenbuch | Advances in Game-Based Learning | xxv | Englisch | 2018 | Springer | EAN 9783319791753 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.