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Choosing and Using Digital Games in the Classroom: A Practical Guide: 1 (Advances in Game-Based Learning) - Softcover

 
9783319791753: Choosing and Using Digital Games in the Classroom: A Practical Guide: 1 (Advances in Game-Based Learning)
  • PublisherSpringer
  • Publication date2018
  • ISBN 10 3319791753
  • ISBN 13 9783319791753
  • BindingPaperback
  • LanguageEnglish
  • Number of pages436

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9783319122229: Choosing and Using Digital Games in the Classroom: A Practical Guide: 1 (Advances in Game-Based Learning)

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ISBN 10:  3319122223 ISBN 13:  9783319122229
Publisher: Springer, 2016
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Becker, Katrin
Published by Springer, 2018
ISBN 10: 3319791753 ISBN 13: 9783319791753
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Becker, Katrin
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ISBN 10: 3319791753 ISBN 13: 9783319791753
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Becker, Katrin
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. 440 pp. Englisch. Seller Inventory # 9783319791753

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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. Seller Inventory # 9783319791753

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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Details practical ways to incorporate videogames in K-12 and&nbsppost-secondary&nbspeducationExamines both educational games and Commercial Off-the-Shelf games (COTS)Provides templates for lesson plans involving game-based learning. Seller Inventory # 448754680

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