Items related to Choosing and Using Digital Games in the Classroom:...

Choosing and Using Digital Games in the Classroom: A Practical Guide: 1 (Advances in Game-Based Learning) - Softcover

 
9783319791753: Choosing and Using Digital Games in the Classroom: A Practical Guide: 1 (Advances in Game-Based Learning)

Synopsis

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

"synopsis" may belong to another edition of this title.

About the Author

Dr. Katrin Becker is an internationally known expert in the design and analysis of Serious Games. With over 30 years of teaching experience in Science, Engineering, Education, and Art, she has taught computer science, videogame design, digital game-based learning, and technical writing. Her teaching innovations have been internationally recognized and she is widely published in the areas of computer science education, educational technology, and digital game based learning, including a book on simulations and games for non-technical people. She designs and develops eLearning in all sectors, and has consulted for various organizations on the use of digital games for instructional purposes. She has designed and developed several educational and advertising games. She is also the author of a book on the technical aspects of simulations and games written for non-technical people.

From the Back Cover

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

"About this title" may belong to another edition of this title.

Buy New

View this item

£ 2.49 shipping within United Kingdom

Destination, rates & speeds

Other Popular Editions of the Same Title

9783319122229: Choosing and Using Digital Games in the Classroom: A Practical Guide: 1 (Advances in Game-Based Learning)

Featured Edition

ISBN 10:  3319122223 ISBN 13:  9783319122229
Publisher: Springer, 2016
Hardcover

Search results for Choosing and Using Digital Games in the Classroom:...

Stock Image

Becker, Katrin
Published by Springer 2018-06, 2018
ISBN 10: 3319791753 ISBN 13: 9783319791753
New PF

Seller: Chiron Media, Wallingford, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

PF. Condition: New. Seller Inventory # 6666-IUK-9783319791753

Contact seller

Buy New

£ 71.66
Convert currency
Shipping: £ 2.49
Within United Kingdom
Destination, rates & speeds

Quantity: 10 available

Add to basket

Stock Image

Becker, Katrin
Published by Springer, 2018
ISBN 10: 3319791753 ISBN 13: 9783319791753
New Softcover

Seller: Ria Christie Collections, Uxbridge, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. In. Seller Inventory # ria9783319791753_new

Contact seller

Buy New

£ 76.82
Convert currency
Shipping: FREE
Within United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Seller Image

Katrin Becker
ISBN 10: 3319791753 ISBN 13: 9783319791753
New Taschenbuch
Print on Demand

Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. 440 pp. Englisch. Seller Inventory # 9783319791753

Contact seller

Buy New

£ 75.36
Convert currency
Shipping: £ 9.40
From Germany to United Kingdom
Destination, rates & speeds

Quantity: 2 available

Add to basket

Seller Image

Katrin Becker
ISBN 10: 3319791753 ISBN 13: 9783319791753
New Softcover
Print on Demand

Seller: moluna, Greven, Germany

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Details practical ways to incorporate videogames in K-12 and&nbsppost-secondary&nbspeducationExamines both educational games and Commercial Off-the-Shelf games (COTS)Provides templates for lesson plans involving game-based learning. Seller Inventory # 448754680

Contact seller

Buy New

£ 65.78
Convert currency
Shipping: £ 21.36
From Germany to United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Seller Image

Katrin Becker
ISBN 10: 3319791753 ISBN 13: 9783319791753
New Taschenbuch

Seller: AHA-BUCH GmbH, Einbeck, Germany

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. Seller Inventory # 9783319791753

Contact seller

Buy New

£ 75.36
Convert currency
Shipping: £ 11.96
From Germany to United Kingdom
Destination, rates & speeds

Quantity: 1 available

Add to basket

Seller Image

Katrin Becker
ISBN 10: 3319791753 ISBN 13: 9783319791753
New Taschenbuch

Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Taschenbuch. Condition: Neu. Neuware -This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 440 pp. Englisch. Seller Inventory # 9783319791753

Contact seller

Buy New

£ 75.36
Convert currency
Shipping: £ 29.92
From Germany to United Kingdom
Destination, rates & speeds

Quantity: 2 available

Add to basket

Stock Image

Becker, Katrin
Published by Springer, 2018
ISBN 10: 3319791753 ISBN 13: 9783319791753
New Softcover

Seller: Lucky's Textbooks, Dallas, TX, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. Seller Inventory # ABLIING23Mar3113020105904

Contact seller

Buy New

£ 72.24
Convert currency
Shipping: £ 54.67
From U.S.A. to United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket