Choosing and Using Digital Games in the Classroom: A Practical Guide - Softcover

Book 1 of 14: Advances in Game-Based Learning

Becker, Katrin

 
9783319122243: Choosing and Using Digital Games in the Classroom: A Practical Guide

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Synopsis

Part One Context.- What Is It About Games?.- Digital Game-Based Learning: Learning With Games.- Digital Game Pedagogy: Teaching With Games.- Part Two Choosing Games.- Commercial Off-The-Shelf Games (COTS).- A Magic Bullet.- Evaluating Games.- 4PEG In Action.- Part Three Using Games.- Designing Game Based Pedagogy.- Game Based Lessons.- Creating DGBL Lesson Plans & Curricula.- End Game.- Supplementary Materials. 

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Other Popular Editions of the Same Title

9783319122229: Choosing and Using Digital Games in the Classroom: A Practical Guide: 1 (Advances in Game-Based Learning)

Featured Edition

ISBN 10:  3319122223 ISBN 13:  9783319122229
Publisher: Springer, 2016
Hardcover