9783319472829 - Gamification in Learning and Education: Enjoy Learning Like Gaming (advances in Game-based Learning) by Kim, Sangkyun; Song, Kibong; Lockee, Barbara; Burton, John (15 results)

Language: English
Published by Springer, 2017
- Hardcover
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Language: English
Published by Springer, 2017
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Gamification in Learning and Education: Enjoy Learning Like Gaming (Advances in Game-Based Learning)
Language: English
Published by Springer, 2017
- Hardcover
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Language: English
Published by Springer, 2017
- Hardcover
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Language: English
Published by Springer, 2017
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Language: English
Published by Springer, 2017
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Language: English
Published by Springer International Publishing AG, CH, 2017
- Hardcover
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Hardback. Condition: New. 1st ed. 2018. This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeate…d attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Language: English
Published by Springer, Springer, 2017
- Hardcover
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problem…s and learn lessons through repeated attempts and failures. This 'positive failure' can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Language: English
Published by Springer International Publishing AG, CH, 2017
- Hardcover
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Hardback. Condition: New. 1st ed. 2018.

Language: English
Published by Springer Verlag, 2017
- Hardcover
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Hardcover. Condition: Brand New. 159 pages. French language. 9.25x6.25x0.75 inches. In Stock.

Language: English
Published by Springer, 2017
- Hardcover
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Language: English
Published by Springer International Publishing, 2017
- Hardcover
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Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Offers practical guidance in applying gamification to educationPresents numerous gamification casesDiscusses relevant learning and gamification theoriesDr. Sangkyun Kim is a professor .

Language: English
Published by Springer, Springer Sep 2017, 2017
- Hardcover
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Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players…to solve problems and learn lessons through repeated attempts and failures. This 'positive failure' can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. 176 pp. Englisch.

Language: English
Published by Springer, 2017
- Hardcover
- Print on Demand
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Buch. Condition: Neu. Gamification in Learning and Education | Enjoy Learning Like Gaming | Sangkyun Kim (u. a.) | Buch | Advances in Game-Based Learning | xiv | Englisch | 2017 | Springer | EAN 9783319472829 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]s…pringer[dot]com | Anbieter: preigu Print on Demand.

Language: English
Published by Springer, Springer Sep 2017, 2017
- Hardcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
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Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Chapter 1. Beginning of Journey.- Chapter 2.Engagement and Fun.- Chapter 3. What Is a Game .- Chapter 4.What is Gamification in Learning and Education .- Chapter 5.Theories for Gamification in Learning and Education.- Chapter 6.Students' Perce…ption of Gamification in Learning and Education.- Chapter 7.Gamification Framework.- Chapter 8.Gamification Strategy.- Chapter 9.Legal and Ethical Issues.- Chapter 10. Gamification Cases in Education.- Chapter 11.Gamification Cases in STEM Education.- Chapter 12.Gamification Cases in Liberal Arts and Social Science Education.- Chapter 13.Gamify Your Instruction.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 176 pp. Englisch.