9781476667430 - Women and Video Game Modding: Essays on Gender and the Digital Community (studies in Gaming) by Bridget Whelan (editor) & Matthew Wilhelm Kapell (editor) (18 results)

Language: English
Published by McFarland, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: HPB-Emerald, Dallas, TX, U.S.A.HPB-Emerald
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£ 11.60
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paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

Language: English
Published by McFarland, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: HPB-Ruby, Dallas, TX, U.S.A.HPB-Ruby
Contact seller5-star sellerCondition: Used - Very good
£ 15.36
£ 2.80 shippingShips within U.S.A.Quantity: 1 available
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

Language: English
Published by McFarland and Company, Inc., 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
£ 28.98
£ 4.16 shippingShips from United Kingdom to U.S.A.Quantity: 15 available
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

Language: English
Published by McFarland & Co Inc, Jefferson, NC, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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£ 34.99
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Paperback. Condition: new. Paperback. The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the…Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity. These essays examine the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Language: English
Published by McFarland and Co Inc, US, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
Contact seller5-star sellerCondition: New
£ 35.02
Free ShippingShips from United Kingdom to U.S.A.Quantity: 12 available
Paperback. Condition: New. The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainme…nt Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Language: English
Published by McFarland & Co Inc, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
Contact seller5-star sellerCondition: New
£ 31.43
£ 13.70 shippingShips from United Kingdom to U.S.A.Quantity: 17 available
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

Language: English
Published by McFarland, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
Contact seller5-star sellerCondition: New
£ 34.41
£ 11.98 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Condition: New. In.

Language: English
Published by McFarland & Company 2019-12-22, 2019
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
Contact seller5-star sellerCondition: New
£ 30.92
£ 15.49 shippingShips from United Kingdom to U.S.A.Quantity: 10 available
Paperback. Condition: New.

Language: English
Published by McFarland Publishing, 2019
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
£ 53.01
£ 10.00 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Paperback. Condition: Brand New. 177 pages. 9.00x6.00x0.36 inches. In Stock.

Language: English
Published by McFarland & Co Inc, Jefferson, NC, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
£ 58.18
£ 27.61 shippingShips from Australia to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the…Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity. These essays examine the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Language: English
Published by McFarland and Co Inc, US, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
Contact seller5-star sellerCondition: New
£ 28.97
£ 65.00 shippingShips from United Kingdom to U.S.A.Quantity: 12 available
Paperback. Condition: New. The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainme…nt Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Language: English
Published by McFarland, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
Contact seller4-star sellerCondition: New
£ 59.54
£ 6.50 shippingShips from United Kingdom to U.S.A.Quantity: 4 available
Condition: New. Print on Demand pp. 218.

Language: English
Published by McFarland, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
- Print on Demand
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
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£ 63.79
£ 2.98 shippingShips within U.S.A.Quantity: 4 available
Condition: New. Print on Demand pp. 218.

Language: English
Published by McFarland, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
Contact seller4-star sellerCondition: New
£ 61.53
£ 8.47 shippingShips from Germany to U.S.A.Quantity: 4 available
Condition: New. PRINT ON DEMAND pp. 218.

Language: English
Published by McFarland & Co Inc, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
- Print on Demand
Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
Contact seller5-star sellerCondition: New
£ 55.70
£ 15.75 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

Language: English
Published by McFarland and Company, Inc., 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
Contact seller5-star sellerCondition: New
£ 45.52
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Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. These essays examine the phenomenon of women and modding , focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between modders and developers, the hist…ory of modding , and the relationship between modding and d.

Language: English
Published by Mcfarland, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 42.77
£ 52.65 shippingShips from Germany to U.S.A.Quantity: 1 available
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diver…se group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience.Many female gamers are in turn modifying the games. 'Modders' alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings.This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.
More imagesLanguage: English
Published by McFarland, 2020
Series: Studies in Gaming, Book 16 of 33. Book 16 of 33 - Studies in Gaming
- Softcover
- Print on Demand
Seller: preigu, Osnabrück, Germanypreigu
Contact seller5-star sellerCondition: New
£ 47.25
£ 59.62 shippingShips from Germany to U.S.A.Quantity: 5 available
Taschenbuch. Condition: Neu. Women and Video Game Modding | Essays on Gender and the Digital Community | Bridget Whelan (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2020 | McFarland | EAN 9781476667430 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbie…ter: preigu Print on Demand.