Isbn: 9781476667430 - Women and Video Game Modding: Essays on Gender and the Digital Community (studies in Gaming) (17 results)

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  • Language: English

    Published by McFarland, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover

    Seller: HPB-Ruby, Dallas, TX, U.S.A.HPB-Ruby

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    paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by McFarland and Company, Inc., 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by McFarland & Co Inc, Jefferson, NC, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condition: new. Paperback. The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity. These essays examine the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by McFarland and Co Inc, US, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

  • Language: English

    Published by McFarland & Co Inc, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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  • Language: English

    Published by McFarland, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by McFarland & Company 2019-12-22, 2019

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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    Paperback. Condition: New.

  • Language: English

    Published by McFarland Publishing, 2019

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 177 pages. 9.00x6.00x0.36 inches. In Stock.

  • Language: English

    Published by McFarland & Co Inc, Jefferson, NC, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condition: new. Paperback. The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity. These essays examine the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Language: English

    Published by McFarland and Co Inc, US, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    £ 28.97

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    Paperback. Condition: New. The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

  • Language: English

    Published by McFarland, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover
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    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New. Print on Demand pp. 218.

  • Language: English

    Published by McFarland, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover
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    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. Print on Demand pp. 218.

  • Language: English

    Published by McFarland, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover
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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. 218.

  • Language: English

    Published by McFarland & Co Inc, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover
    • Print on Demand

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Language: English

    Published by Mcfarland, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover
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    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. 'Modders' alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

  • Language: English

    Published by McFarland and Company, Inc., 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. These essays examine the phenomenon of women and modding , focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics include the relationship between modders and developers, the history of modding , and the relationship between modding and d.

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    Language: English

    Published by McFarland, 2020

    1476667438 / 9781476667430

    Series: Book 16 of 33 - Studies in Gaming

    • Softcover
    • Print on Demand

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Women and Video Game Modding | Essays on Gender and the Digital Community | Bridget Whelan (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2020 | McFarland | EAN 9781476667430 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.