ISBN: 9781350194113 - Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (imagines – Classical Receptions in the Visual and Performing Arts) (15 results)

Language: English
Published by Bloomsbury Publishing PLC, GB, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games".…

Language: English
Published by Bloomsbury Academic, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Language: English
Published by Bloomsbury Academic, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
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Language: English
Published by Bloomsbury Academic, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

Language: English
Published by Bloomsbury Academic, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Ancient Greece and Rome in Videogames: Representation, Play, Transmedia
Clare, Ross/ Carlà-Uhink, Filippo (Editor)/ Lindner, Martin (Editor)
Language: English
Published by Bloomsbury USA Academic, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Paperback. Condition: Brand New. reprint edition. 227 pages. 9.00x6.00x0.50 inches. In Stock.

Language: English
Published by Bloomsbury Publishing PLC, GB, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
Contact seller5-star sellerCondition: New
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Paperback. Condition: New. This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games".…

Language: English
Published by Bloomsbury Publishing PLC, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Language: English
Published by Bloomsbury Publishing (UK), 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Language: English
Published by Bloomsbury Publishing PLC, London, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
- Print on Demand
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Paperback. Condition: new. Paperback. This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the epic mode of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such ancient games. This study investigates and analyses the presence of Greek and Roman antiquity in 21st-century video games, using ideas from across multiple disciplines. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Language: English
Published by Bloomsbury Academic, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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Language: English
Published by Bloomsbury Publishing PLC, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
- Print on Demand
Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
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Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

Language: English
Published by Bloomsbury Academic, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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Language: English
Published by Bloomsbury Publishing PLC, London, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
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Paperback. Condition: new. Paperback. This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the epic mode of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such ancient games. This study investigates and analyses the presence of Greek and Roman antiquity in 21st-century video games, using ideas from across multiple disciplines. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Language: English
Published by BLOOMSBURY ACADEMIC, 2023
Series: Book 9 of 14 - IMAGINES – Classical Receptions in the Visual and Performing Arts
- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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